Level 74 at the time of this posting, following Zarni's guide.
Current Bonuses, With Hoto and Homonc equipped.
+7 To all skills
+4 To Summoning Skills
+4 To Curses
This leaves me with 31 SM, RS, RSM, and +12 in all other skill areas that I only put a single point into. SM/RS/RSM were all maxed out to 20, What doesn't make sense to me is why I have level 31 SM/RS/RSM but ALL my other skills come out to +12? Should I not have level 32 in RS/SM/RSM? I do not understand where the extra point is magically coming from? I have no other equipment that gives any +skills. I have been VERY meticulous about adding skills so I'm sure I didn't add any extras on mistake when training.
I'm using,
HoTo (+3 All skills) (King Leoric on switch)
Homonculus (+2 Curses, +2 Necro Skil levels) (Pdiamond) (Rare +3SM/RS shield on Switch)
Thundergods
Chancies
Wartravellers
Trang's Scales (+2 Summoning Skills)
Shako (+2 All Skills) (Isted)
+2 Summon Skills ammy
(2) +1 to Curses GC
My second question has to do with weapon switching. I want to get Naj's puzzler for the Tele since I cannot afford an Enigma. The Problem however is that I would like to avoid dropping skellies after they have been summoned when I switch over to Naj's. How do I do this? I have been trying to switch to leorics when summoning since I get level 34 RS/SM but when I switch back to Hoto+homonc they drop to only 10 skellies so I lose 3 total and have to summon 2 more that are weaker.|||Quote:
I'm using
Any rings?
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The Problem however is that I would like to avoid dropping skellies after they have been summoned when I switch over to Naj's. How do I do this?
You can only achieve that by making sure that the difference between having your primary weapon/shield combo and not using them is no more than +2 skills. That is to say that if you remove your primary weapon and shield and do not equip anything else you do not lose any more than +2 skills. Otherwise Skellies will drop.|||Quote:
Ok two questions, first is regarding my skills.
Level 74 at the time of this posting, following Zarni's guide.
Current Bonuses, With Hoto and Homonc equipped.
+7 To all skills
+4 To Summoning Skills
+4 To Curses
This leaves me with 31 SM, RS, RSM, and +12 in all other skill areas that I only put a single point into. SM/RS/RSM were all maxed out to 20, What doesn't make sense to me is why I have level 31 SM/RS/RSM but ALL my other skills come out to +12? Should I not have level 32 in RS/SM/RSM? I do not understand where the extra point is magically coming from? I have no other equipment that gives any +skills. I have been VERY meticulous about adding skills so I'm sure I didn't add any extras on mistake when training.
The numbers look sound to me. You gain a +11 to your stuff. 20+11 at your main skills puts them at 31. 1+11 at your requisite/1pt skills puts them at 12. Simple oversight

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My second question has to do with weapon switching. I want to get Naj's puzzler for the Tele since I cannot afford an Enigma.
I recommend an amulet or circlet with teleportation, personally; you can gamble for them or possibly trade. I have several saved up that I keep on hand, personally, since the realm I play on has no duping and the road to Enigma is long :P|||Quote:
The numbers look sound to me. You gain a +11 to your stuff. 20+11 at your main skills puts them at 31. 1+11 at your requisite/1pt skills puts them at 12. Simple oversight

WOW, I swore I was over looking something lol. Thanks for catching that.
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I recommend an amulet or circlet with teleportation, personally; you can gamble for them or possibly trade. I have several saved up that I keep on hand, personally, since the realm I play on has no duping and the road to Enigma is long :P
Dunno if I want to do this as I don't want to give up my +2 Summoning skill, I'd rather walk if I had to. I would rather give up a ring slot, is that possible?
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Any rings?
No, Just junk rings with +mana and a little MF, trying to get a Sojo/Nagels
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You can only achieve that by making sure that the difference between having your primary weapon/shield combo and not using them is no more than +2 skills. That is to say that if you remove your primary weapon and shield and do not equip anything else you do not lose any more than +2 skills. Otherwise Skellies will drop.
Lol didn't realise Naj's was a staff, gonna lose A LOT of points by switching that off. Not sure I'm gonna be able to do this now, sucks. Looks like Enigma is the only thing that wont require any sacrifice in skellies. Its just so FRICKIN expensive!|||Quote:
Dunno if I want to do this as I don't want to give up my +2 Summoning skill, I'd rather walk if I had to. I would rather give up a ring slot, is that possible?
It's possible, but I have four teleportation amulets and a teleportation circlet and have never seen teleportation on a ring, so I'd assume the amulet is easier to find.
If you do find a ring that does have teleportation, then hey, go right ahead. Equipment isn't that important on a skeleton necro; I roll around in Trang gear even though I have better stuff in storage. Necro's not really the class you want to farm with.|||Quote:
It's possible, but I have four teleportation amulets and a teleportation circlet and have never seen teleportation on a ring, so I'd assume the amulet is easier to find.
If you do find a ring that does have teleportation, then hey, go right ahead. Equipment isn't that important on a skeleton necro; I roll around in Trang gear even though I have better stuff in storage. Necro's not really the class you want to farm with.
Being poor and VERY new to the trading world, it's the cheapest, and best way I could get started.|||Quote:
Being poor and VERY new to the trading world, it's the cheapest, and best way I could get started.
Not really. Any sorc would be quicker and a bowazon as well. I have been trying to MF with my necro as well and am regretting it. Next ladder i think ill start with a bowazon. I like my necro for cow running but even tgen u have to really be careful u dont axe the king with a CE.
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