Thursday, April 19, 2012

Skeleton dmg, sucking it up ..... d[o_O]b

Alright so I'm level 75.

Skel Masty = 26

Summon Skel = 23

CE = 23

Skel Mage = 6 (i think)

Resist = 6 (i think)

revive = 5 (i think)

prereqs and all the lovely jive with the rest

Anyhow, my personal damage doesnt make a single hint of damage on anything in hell, even act1 mobs. I dont care about that

However, my skeletons damage is miniscule. It requires all of them to mob on to one single monster and still takes a good 5 seconds to kill it. Act4 mobs can take longer, like seriously. 9 Skeletons, 6 Mages + Golem & Merc (4 revives as well if I have them up)

CE clears the path, but the issue itself is getting corpse to drop. It takes all day. My merc is the might merc, so the str bonus from that is there

However, I see Necros who straight summon (no ce going on) plowing through Chaos like they are simply splashing in puddles after it rains.

My personal level shouldn't have anything to do with the skeleton damage right? So what is going |||I think I am looking at this from the wrong angle, are skeletons basically there for the extra miniscule damage and to play tank while your merc does damage and you just CE?

I figure in a couple levels my merc will have insight and he should be able to deliver corpse much faster.

Or are skeletons suppose to be able to destroy things themself?|||Your not thinking about this wrong at all. They skeleton warriors are very powerful. The people that you see running CS and soloing Baal have level 40-45 skeleton warriors and 40-45 skeleton mastery and their skeletons hit for a lot of damage. The key to getting faster is more + to skills gear to get these two skills up, this gear makes the skeletons more powerful exponentially.

On the cheap with just Arm of King Leoric, Homunculus, Marrowwalks, a +2 to necro amulet (can be gambled) and a Lore runeword helm, you should be able to get to level 30 skeletons with level 32 skeleton mastery with ease.

The best summoners use the following items (RS is Raise Skeleton, SM is Skeletal Mastery):

Easy to get (people will trade these to you for perfect gems, little excuse not to have these if you are on the realm, check the trade forums)-

Arm of King Leoric Wand (+5 both RS and SM)

Homunculus Shield(+2 both)

Marrowwalk Boots (+2 SM only)

Medium expensive items (these cost about a pul rune each, look to trade your hell forge runes for these items)-

Harlequin Crest Helm (+2 both)

+1 Summon (necro) Grand Charm (+1 both per charm)

Necromancer Hellfire Torch Large Charm(+3 both)

Hard to get (these cost high runes, will take a long time to acquire)-

Enigma runeword Armor (+2 both)

Mara's Kaledescope Amulet (+2 both)

Stone of Jordan (+1 both per ring)

Annihilus Small Charm (+1 both)|||I stared by summoner untwinked and though trading and item finding myself he's turned out to be pretty good.

What I did was went out and made a Duress elite armor for the merc. That has 15% Crushing Blow so that first monster goes down more quickly. I also use the Clay Golem which slows things by 49% at it's level and has almost 4k HP. Couple that with a decrep or amp curse and its rediculously easy to get that first monster down in act 1. Merc also needs some sort of life leech (mine wears a tal rasha helm.) Weapon doesn't really matter too much as long as it's got decent damage on it.

As for your gear, a Shako is not too hard to trade for and my necro wears one with an Ort rune in it. However, an Um rune or 15res all jewel might be better if you can afford it. Arm of King leoric is one of the best items for a summoner, and you can get it for as cheap as a Lem usually. You can build yourself a spirit sword and or Monarch pretty easy. Finding the monarch is the hard part, but the runes are easy to find.

The items are all about those +Skills. The more skills the better, because then your skeles start doing more dmg and have more life. Try gambling for a good +2 necro skills amulet or try crafting one. That is probably the easiest way to get it. Heck you might even gamble a SOJ if you get lucky! I'm wearing trang's armor socketed with a Ral in it which gives even more skills. Another option is the necro runeword armor introduced in 1.11. I also have a staff with teleport chages on switch which is very helpfull for jumping over to baal or D.

Anyway the point is that all that stuff is not to hard to trade for and makes your skeles a lot more deadly.|||One of the first things to do is try and gamble +3 summoning circlet and amulet. iirc 62 is the minimum lvl for circlets, also make an edge bow before doing it, can buy a 3 socket bow in A1 normal from charsi and the runes can be gotten with a couple countess runs.

The thing is with skeletons their strength grows exponentially as both skills go up. My priorities would be (in approx order):

+3 summoning wand (with other skills if patience allows, like decrep or skel mage)

trang armor

homuc shield with pdiamond

+3 summoning amulet, circlet

AoKL (to replace +3 summoning wand)

Low stat necro torch, these are pretty cheap.

+2 all skills is better than +3 summoning to buff up your 1 point curses and CE range, but intially you want the at least 30 in the skeleton skills.

AoKL is definitely the winner for the intial summoning of your skeletons, but an unlucky bone prison will see you dead in hell so its best not to default it, put it on weapon switch or something.|||Matters not, I believe I have just been banned for no reason at all. It wont let me connect to any realm o_o

Unless joining games created by bots are against ToS and they really ban for that, I have no idea wtf is going on.|||Yes, definitely MOST of the killing power of a skelliemancer comes from the merc(even can be a few times as much as skellies), so in fact racking up the +summoning skills is quite a waste of time if your merc still has low end gear,

however

duress doesnt help a lot(15% cb is just tiny..), for a faster setup try obedience(or infi), treachery(or fort), andy(with ias jewel)|||I would have to disagree about it being a waste of time to get + to skills gear and about most of the killing power coming from the merc. Items like Arm of King Leoric, Homunculus and Harlequin Crest are WAY cheaper than a high rune word like Infinity in an eth elite polearm that you would need for the merc to do all the work. Mercs with elite uniques or below just aren't that impressive save vs. act bosses where they use crushing blow.

I outlined above how to get the skeletons to level 30 with 32 mastery for pgems. This results in about 3k damage per second from skeletons. If your merc has a level 18 might aura, this results in 5k damage per second, which is nothing to laugh at for a budget character. High end characters can push this closer to 8k-9k dps, or more with aura stacking.|||First and foremost.....

Act 2 offensive merc with a nice weapon will increase the skeletons basic damage and i would save up some Perfect gems and trade for a few choice items.

AOKL and Homunculus and possibly a shako for a big boost to skills and survivability.|||Quote:








I would have to disagree about it being a waste of time to get + to skills gear and about most of the killing power coming from the merc. Items like Arm of King Leoric, Homunculus and Harlequin Crest are WAY cheaper than a high rune word like Infinity in an eth elite polearm that you would need for the merc to do all the work. Mercs with elite uniques or below just aren't that impressive save vs. act bosses where they use crushing blow.

I outlined above how to get the skeletons to level 30 with 32 mastery for pgems. This results in about 3k damage per second from skeletons. If your merc has a level 18 might aura, this results in 5k damage per second, which is nothing to laugh at for a budget character. High end characters can push this closer to 8k-9k dps, or more with aura stacking.




top end a2 merc does 200k dps.. top end skellies do 70k(both with amp). and obedience, andy, treachery is cheap mate..

Ok and as a "basic" cheap skellie merc setup, it can do 22.5k DPS before amp, and all concentrated on one enemy, compare that to basic skelly dps

obedience, andy 15 ias, treachery cheapo setup

merc ED: 1(base) +.60 (lvl 26 jab) + 2.3 (str with andy) + 2.5(might lvl 22)=6.4

eth thresher obedience: (76.5*1.5*4.7 * 6.4 + 600)*25/4.5=22509 DPS

Lvl 33 skellies with lvl 23 might: 7k dps.. merc does 3 times as much dps, and concentrated on one enemy. No brainer to get merc gear first imo

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