I'm fairly new to summoners, but after reading a couple of the great guides in here, I decided to make one. I'm progressing through normal at a slow and laid-back pace at the moment (which is nice for a change


1) Any revives preferable for this fight?
2) Any curses that are especially awesome vs the Ancients?
3) Anything else to add for this fight?
Thanks in advance|||I didn't need revives for ancients in any difficulty. I used decrep (and when I got impatient I switched to Amp). Iirc it's an easy fight for a fishy

2. As with all bosses, decrep is the curse of choice for the ancients.
3. Make sure you keep your merc alive for his might aura (in NM/Hell), drop a rejuv on him if he is taking too much damage. If you're using a clay golem, keep him up at all times. If the ancients spawn with abilities/immunities that make them too difficult, open a town portal to reset them. You can use this method until they have a more manageable combination.|||I believe the summoner has the easiest time with nightmare/hell ancients of any class. But I tend to have trouble with bosses in Normal mode, because the skeletons are still weak.
In any case, I just tend to have all the summons I can fit in at once. If you have Revive, sure, get a couple of them. Toss in some skeleton mages too, why not? The more cannon fodder on the screen, the less likely the baddies will go after you.
Get that clay golem in there to soak up damage and slow down the enemy. Then alternate between amplify damage, decrepify or life tap. It doesn’t really matter what you choose, because it’s just a matter of time before they die. If the ancients are physical immune, then amplify damage will break it.|||Ancients are super easy for fishies at all levels.
Decrepify is almost unfair.
Make sure your merc has some crushing blow before you do them in hell though. Even without it it should be easy.
Other classes have it much rougher on ancients.
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