Saturday, April 21, 2012

daggernec- what to socket weap?

Hello!

I have a lvl 82 dagger nec and I'm having a wonderful time poking creatures with a newly found item - Blackbog's Sharp!

I used the socket quest to give it a socket, and I'm wondering what would be the best rune/gem to put in it?? Keep in mind my highest rune is KO.

Eth for -defense?

Nef for knockback??

Any ideas??

Undead crown helm

Rattlecage armour

laying of hands boots and gloves

homunculus shield (pdiamond)

rare resists amulet

manald heal ring

rare resists ring

Max poison dagger and synergies

10 clay golem, 1 pt in mastery/resists

10 bone shield

1 pt in all curses|||My personal choice would be a poison facet

Or a shael rune for a faster attack speed breakpoint but it seems not very necessary for a dagger nec|||More than 1 pt in clay golem is a waste.|||And it would've been wiser to leave bone armor at lvl 1 and put those 9 pts in a synergie (bone wall or prison)|||An Eth rune, Poison Facet, or a Dol rune (assuming you like ctc Monster Flee) would all be good options. Try to get Trang Oul's gloves, shield, and one other piece. The damage increase is significant.|||bramble, trang gloves, and a buttload of 175's or 100 pdsc's would make this build have GFG damage.

I suggest eth rune since a fully synergised poison dagger, with good enough gear, has plenty of damage. But the attack rating for this build is horrible. Eth all the way. Or possibly a AR/resist jewel.|||isn't there a bug or sth that gives poison dagger insane AR?

I think poison facet would be the best, but since you only have a KO rune, i don't really know.|||^ No, that bug applies to other melee attacks, and was removed a while ago.


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I suggest eth rune since a fully synergised poison dagger, with good enough gear, has plenty of damage. But the attack rating for this build is horrible. Eth all the way. Or possibly a AR/resist jewel.




Not sure here, but I think you didn't have enough base AR for your build. Poison Dagger has one of highest %AR gains per Skill Level. It's like the 3rd or 4th or 5th highest %AR gain per Skill Level amongst alll melee attacks. 400% at Slvl 20! 2000 AR base would mean you have 10,000 AR for Slvl 20 PDagger. Get +10 skills, and we're talking 600% AR, so 1400 base AR would net you 10,000 AR.

@OP: I'm going to +1 to the choices others have mentionned, Dol rune to bring up CtC to 65%, Shael rune if it helps bump up your stabbing to 11, Poison Facet, or Nef rune if you feel you have enough CtC and want a budget socket choice.|||Quote:








isn't there a bug or sth that gives poison dagger insane AR?

I think poison facet would be the best, but since you only have a KO rune, i don't really know.




The bug is that when you have poison dagger active, but you use a non-dagger weapon, you'll do normal attack, but with the %AR bonus from poison dagger.

Now for the socket question:

Poison damage is allways a pain in the butt to calculate. Might be that socketing a chipped emerald ups your damage pretty high, depending on your total poison lenght. So if you want to socket for damage (and don't plan to use a facet, which will add more damage than any extra source of poison), I need to know all sources of poison (x damage over x seconds). And probably a copy of "the tao of poison" (if anyone still has a link to this I'd love to have it).

If you want to socket for higher chance to hit, you might want to consider a perfect amethyst. Poison dagger has a substantial AR boost, so that 150 AR becomes a whooping 750 AR. This will be better than an eth rune for most enemies, as most monsters don't have big defense as it. An Eth rune is a variable boost (depends on the monster you're fighting). So if you allready have a good chance to hit for most monsters go with eth, if you have problems hitting constantly, go with a perf amethyst.

If you don't need extra damage or AR, it's either nef (knockback), dol for chance to flee, or tir for +2 mana after each kill if you're having blue ball problems...|||The bug regarding PsnDagger (increased AR when using a non-dagger weapon) was from an earlier patch and isn't present in 1.11 (perhaps 1.10) onwards.

A word of warning regarding the use of poison charms (and other sources of poison, e.g. facets in armour, etc). Compared to Poison Dagger on its own, introducing other sources of poison may have the effect of increasing the rate at which poison damage is inflicted (which is good), but it may also reduce both the length of time the target is poisoned (maybe not so good), and the total poison damage the target takes from each application (again, maybe not so good). This effect doesn't apply if you have just one poison source in addition to PsnDagger (e.g. using Blackbog's Sharp), it only starts with additional poison sources beyond that first one. I believe that facetting the BB's Sharp counts as a second additional poison source, so consider your playstyle carefully before sticking a Poison Facet in your Dagger-type weapon (if it has a source of poison already).

In other words, you will possibly need to strike a target a few more times to get the job done if you have one or more poison charms in your backpack, or other poison sources (but assuming you do manage to keep applying the poison, the target may well drop quicker). This may suit you if you go toe-to-toe with foes, but is not as effective for hit-and-hide Daggermancer strategies.

My thanks to onderduiker for his poison lessons You may want to search for posts made by the maestro to ensure that the info I've given is strictly accurate.

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