Saturday, April 21, 2012

skellies dmg

I have following setup :

slvl 31 skellies and skelemastery

I have a might merc lvl 84, and beast war axe.

skill calc says that @ slvls 31 (skellies&mastery) skellies do:

334-337 dmg

might merc lvl 84 has might aura slvl 17 = 200 ED

lvl9 fanata = 186 ED

this means that total ED for my skellies is +386% ED, right ?

meaning :

min dmg = 334 + 334*3.86 = 1623.24

max dmg = 337 + 337*3.86 = 1637.82

?|||Honestly not sure.

I hope you're summoning with a swap weapon.

Most of my killing as a necro comes from crushing blow/my merc and then CE.|||yeah i summon with swap, and with beast I have paired head that gives +3 decrep and some resists.

merc has CB, but skellies are plain evil with might/fanata... they have no probs killing anything

I was just curious about the numbers.|||Numbers.

SPARTAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA~!|||709-715..

mine look secksier :P

than for the link, it kicks *** \m/|||So is it worth going skellies before you get a might merc? dmg looks rather low.|||Yes it's worth it. Summoners usually max RS before anything else. They're quite robust in normal difficulty with only a prayer or blessed aim merc.|||it sure is worth.

take that dmg x 10-13, include Amp, and you're owning.

slowly, but safe.

also, don't forget that Amp in Hell tripples dmg received by monsters (ofc by Hell you already have a might merc :P)

Untill Might one, just get prayer, it does wonders on keeping them alive.



//edit

what we realy need for them is some vampiric aura.

that would be just juicy :]|||Quote:








709-715..

mine look secksier :P

than for the link, it kicks *** \m/




Once you factor in Amp, they are hitting for closer to what you thought.

No comments:

Post a Comment