slvl 31 skellies and skelemastery
I have a might merc lvl 84, and beast war axe.
skill calc says that @ slvls 31 (skellies&mastery) skellies do:
334-337 dmg
might merc lvl 84 has might aura slvl 17 = 200 ED
lvl9 fanata = 186 ED
this means that total ED for my skellies is +386% ED, right ?
meaning :
min dmg = 334 + 334*3.86 = 1623.24
max dmg = 337 + 337*3.86 = 1637.82
?|||Honestly not sure.
I hope you're summoning with a swap weapon.
Most of my killing as a necro comes from crushing blow/my merc and then CE.|||yeah i summon with swap, and with beast I have paired head that gives +3 decrep and some resists.
merc has CB, but skellies are plain evil with might/fanata... they have no probs killing anything

I was just curious about the numbers.|||Numbers.
SPARTAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA~!|||709-715..
mine look secksier :P
than for the link, it kicks *** \m/|||So is it worth going skellies before you get a might merc? dmg looks rather low.|||Yes it's worth it. Summoners usually max RS before anything else. They're quite robust in normal difficulty with only a prayer or blessed aim merc.|||it sure is worth.
take that dmg x 10-13, include Amp, and you're owning.
slowly, but safe.
also, don't forget that Amp in Hell tripples dmg received by monsters (ofc by Hell you already have a might merc :P)
Untill Might one, just get prayer, it does wonders on keeping them alive.
//edit
what we realy need for them is some vampiric aura.
that would be just juicy :]|||Quote:
709-715..
mine look secksier :P
than for the link, it kicks *** \m/
Once you factor in Amp, they are hitting for closer to what you thought.
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