Thursday, April 19, 2012

Quick noob questions

Hello! This is my first post here. Please help me answer those questions:

A) In single player, off line, there is a fix to get those new ladder only rune words, such as Pride. That fix changes a file in the Diablo 2 folder I suspect, so will battle.net detect that change, and ban me? Must I undo the fix everytime I want to go online?

B) Which is the best fix, and where can I download it?

C) If a might merc uses a might rune word, will the might auras add upp level wise? What will happen?

D) I have a commandomancer. And 90% of the kills are done by skellies, revives and mages, the rest 10% of the kills are done by CE. I have CE lvl 37, but hardly use it. How many % of the kills are done by CE, for a pure fishymancer? I always revive and let them do the dirty work. Maybe I should just let the skellies do the initial dirty work and always CE?

E) What happened with the old build, Skelliemancer? Why is it called Fishymancer today?|||for A) and B) It depends on what "fix" you are using. If you are using the RWM mod from SPF, it will do no harm to battle.net.

Start the game using the original exe, not the shortcut you created, and you are good to go.

Anything beyond RWM is out of my knowledge.

C) they will not added up. I can't remember whether the game cycle between the two or the higher level one wins.

D) do CE after first 2-3 kills. CE kills much faster than skellies.

E) because Nightfish made a great guide on this build.

Hope that helps.|||Thanks for your answers. I will try RWM. I want a Pride polearm for my merc. Now I have the Doom runeword on my merc, which gives Holy Freeze lvl 12. Say that HF slows down the monsters 50%, then my skellies hit twice as fast. In effect, HF doubles skellies damage output. So all numbers in the Pet calculator should be doubled. But HF shatters bodies, which is not that a great problem. Only... 5-10% of all bodies are shattered, I believe. That is a small price to pay to double my pet's damage output. But now I also want to try Concentration aura on my merc and see if there is any difference.

I cheat, so I have a Beast iron golem, which helps me when I level up. I am lvl 92 right now, and have 4 spare skill points. I dont know where to put them. I have

20 Skeleton Mastery

20 Raise Skeleton

20 Mage

20 CE

1 point in the rest of the summon tree

1 point in Teeth

1 point in Bone armour

1 point in all curses.

The thing with mages is that I have already done a heavy investment in skeleton mastery which benefits mages. So it is cheap for me to get strong mages, because I already have 20 skeleton mastery. It is like, if I have studied a language in sixth form school, and then much later choose a language to learn - it is much cheaper if I study the same language as I studied back in school. Because I already did an investment, so it is cheaper than if I start all over again on a new language.



A question: If I play Open Battlenet, are there game changes compared to if I play Offline? It seems that in open battlenet, there are more bosses and play is more difficult, than if I play offline? Is it true that game is much harder on Open Battlenet than in Offline mode? (I always play "players 8", btw.)|||I wouldn't say that Holy Freeze doubles the damage output of your skeletons. Sure, compared to the damage output of the monsters, that's true, but that only matters if the monsters kill the skeletons, as the life expectancy of the skeletons would then double, thereby doubling the damage that a skeleton does before it dies and you don't replace it. (Because if you replace the dead skeleton, did it really matter that it died and you had to spend some mana to replace it?) But monsters usually don't kill the skeletons faster than you can replace them, and therefore the Holy Freeze doesn't really help you kill monsters faster, which is what actually doubling the damage would accomplish. (In theory anyway. I haven't used Holy Freeze because I think it uglifies the game something fierce when every monster turns blue.)

I'd say that Holy Freeze makes the game easier and safer, which could matter a lot in a few situations where your skeletons would otherwise be killed, so I'm not saying it's useless, or not worth the cost of shattering bodies. But when that safety isn't needed, Holy Freeze is useless. Much like using Decrepify isn't better than Amplify Damage if your minions don't need the added safety of slowing the monsters down at the cost of that extra -50% physical resistance.|||I want to correct my answer to question C.

I thought you were asking two might auros from different char.

For two might auro on the same merc, they may stack nicely, but I'm not sure.|||Quote:








I want to correct my answer to question C.

I thought you were asking two might auros from different char.

For two might auro on the same merc, they may stack nicely, but I'm not sure.




No. Auras from skills and items don't stack, only auras from items.|||Thanks for helping a noob like me.

@Gillsing

I dont agree with you. If HF slows down all enemies to 50%, then my pets attack twice as fast as normal. Which doubles my damage throughput. In other words, all numbers in the pet damage calculator should be doubled. If all enemies get slowed down to 50%. Assume I can attack enemies during 2 seconds, but they can only attack during one second, and the other second they are frozen. This means HF gives far more damage throughput than Concentration.

HF > Concentration in terms of damage throughput.|||Think your maths is a bit wrong there emilsson. Half the attack speed for monsters =/= double damage for your minions.

With this build, HF will actually slow your killing speed due to corpses being shattered and you not being able to use CE.|||Quote:




HF > Concentration in terms of damage throughput.




my head explodes|||Oh, yes you are right. I was wrong.

It it not: HF gives me double damage for my pets. But instead it is: in relative terms, my pets do double damage compared to if I not used HF.

To do double damage, you can increase your attack speed 100%. Or, you could instead slow the enemies down to 50%. It is the same thing. You get the same effect.

Of course, the best is if you can slow down enemies and also increase your attack speed, then you get not three times higher damage output, but instead four times.



The reasoning above comes from Sun Tzu, "The Art of War". This book tells about military strategy. Even today it is heavily consulted by businessmen, etc. In the book he says something like "if you steal one sack of grain from the enemy, then it is worth 10 sacks of grain". What does he mean? This is actually very deep.

Example: If 2 men fights against 2 monsters then it is 2 vs 2. Both sides are equally strong, that is 1:1

Suppose the 2 men kill one monster. Then it is 2 vs 1 monster. That is 2:1. One side is now 100% stronger than the other side. But this is not optimal, you could get better strength ratio. Suppose you could steal one monster (convert it, control it) then it is suddenly 3 vs 1. And 3v1 is much stronger than 2v1.

It is always better to decrease the other, and at the same time increase your side. It is far better than just increase your side.





BTW, what do you think about this Swedish rock band? One song is also is in guitar hero:

http://www.youtube.com/watch?v=ZumWV3hjijw

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