Saturday, April 21, 2012

Psn Dagger with Infinity?

A few questions, any answers are greatly appreciated.

1) Does Infinity work with Psn damage?

2) Would the build be viable for Hell Chaos runs? (Dagger/Nova with infinity. Psn Explosion could have it's uses as well.) Gear isn't a factor, with the best gear possible is it viable?

3) Venom from say...treachery, will override the stronger Psn Dagger spell in effect?

Any tips at all? Golem usage, maybe specific items. I looked up some guides but a lot of them are outdated or pretty vague.

As far as a weapon goes, this is HC so I'm thinking Wiz Spike. Is a Blackbogs really that good that it is worth sacrificing the survivability of spike?

Thanks again.|||last ladder i tried a daggermancer i dont think its HC viable

but something i found REALLY handy was Hit causes monster to flee|||infinity only applies to elemental resists.|||1. No.

2. It'd probably be hard, and Nova might be the most used since it's a mob clearer, but maybe.

3. No, but it will work with the skill poison. I can't recall precisely how it works, but when venom coincides with a skill rather than item, the time isn't set to .4 seconds. Instead, the frame rate is extended, and the damage is greatly increased or something.|||

Thanks so much for the quick answers guys. This doesn't sound too promising.


Quote:








infinity only applies to elemental resists.




Does the same apply to Lower Resist? Or does that help your poison damage?|||Lower Resist has -F/L/C/P, so yes (Conviction aura only does F/L/C, as mentionned). Otherwise, Lower Resist would be quite pointless for the Necromancer.

Daggermancers aren't really made for area runs, more for stabbing fun.

General tips: Having 'Treachery'/'Dragon'/'Grief' to trigger Venom before stabbing is awesome. Also, like Kalkanor mentionned, HCMTF is a very awesome mod for Daggermancers. It's very ideal that after you get your stab in, and right after the monster stops targeting you.|||Viable is a vague word. You can beat the game with a Poison Dagger Necro. However, it won't be safe/easy/fast. Poison Nova will clear any area many times faster.

Wiz Spike is very good. If you don't need the resists for whatever reason, then Blackbog's will give you a lot of damage.

I like Fire Golem on my melee necro. The Holy Fire aura he has directed all the attention to him. Clay Golem would also work well for the slowing as well as the insane amount of life he can get with very few points invested.

In early Hell, I used Lower Resist all the time for extra damage. However, as tempting as it might be, it is often much more beneficial to use Confuse, Decrepify, and Dim Vision for crowd control.|||Quote:








In early Hell, I used Lower Resist all the time for extra damage. However, as tempting as it might be, it is often much more beneficial to use Confuse, Decrepify, and Dim Vision for crowd control.




Try using dim vision or confuse on the whole pack, then cast LR in front of the pack so only a few monsters get infected. Takes some aiming of your curse, but you can get both the crowd control and the extra damage provided by LR...|||My suggestion look up offensive auras of paladin. Then look for conviction and there is your answer.|||Update:

Just in case anybody was interested, I tried the build out, here's what I found.

First let me start off by saying it was a lot of fun, and the killspeed was better than I expected...BUT it wasn't exactly what I was looking for. He was pretty decked out but the one thing I lacked that I really wanted to try was Trangs gloves (trading in HC is brutal). 25% sounds like a big difference. I also used Enigma because clearing chaos quickly was my goal. I understand there are other options like Bramble that could also increase your damage significantly.

All my testing was done in 1 player Hell Chaos runs. The build needs a good bit of +skills to really start to shine. As fun as Psn Dagger was with hit causes monster to flee, the dmg is really pretty weak until around level 35+. There's few things more satisfying than stabbing a monster only to watch it run off to die.

But in all honesty, Nova was really the spell of choice. For kill speed I ended up going with a hoto, and ignoring Dagger and Explosion completely after a few test runs. Poison Explosion was just too inconsistent, often times monsters would walk right through the poison cloud untouched.

Also it's pretty important to keep LR on at all times for the dmg to really shine. Nova at high levels with LR up can pretty much 1 shot packs of monsters in Chaos.

I was also impressed with how quickly Nova spam was able to drop Diablo.

So all in all, it was fun and more effective than I thought it would be. However I was looking for a dagger build with nova support, and it ended up more of a pure Nova build.

If you plan to play through as an untwinked Psn Dagger necro, there's a lot of fun to be had, and it will get you through the game if you take advantage of nova when needed. However the gear investment required to make it viable can be steep (skillers and the typical high end caster setup)

My disappointment was that Nova turned out to be a 1 trick pony, other than some curses to have fun with, none were worth taking down Lower Resist (kill speed was my priority). With the amount of +skills needed, it was also difficult having a big radius on all my curses and not overwriting different sets of curses.

The build actually surpassed my expectations. As long as you aren't expecting to clear as fast as a sorc/hammerdin/zon you'll be pleasantly surprised. But again, all of this was in a 1 player game, I imagine it will struggle in a full game.

Hope this helps anyone out, feedback is always appreciated. Maybe some pointers or things I might be missing.

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