Saturday, April 21, 2012

N00bie Necro help

But I mean actual N00bie, not "I'm a n00bie hardcore necro in Hell having trouble with Arcane." We're talking incompetent n00bie.

Seven or so years ago, Necros were my favorite class and I ran around just fine with not a lot of thought to min/maxing skills. Mybe the game was easier then, I don't know. But my 30 lvl Bone/Golem necro cannot for the life of him slay efficiently. Bone Spear (7) and Corpse Explosion (3) are incredibly mana intensive, and that's how this necro kills. I have 6 in Golem Mastery, which is fine as long as I'm not swarmed. I naturally have pre-reqs in most Curses.

But without Skeletons, he's extremely delicate and can run into trouble quite easily. I started a Fire Druid just for fun to see the difference and it's been absolute cake with the Druid as opposed to the necro. While I realize both classes play differently, I must be doing something wrong. Questions to follow:

1) For a basic Bone necro, is Golem Mastery worth it at all if you are shunning Skeletons?

2) What Golem is best to use for Bone necros?

3) Mana is always a problem with BS and CE. What tactics should I adopt so I am not constantly chugging potions?

4) Curses are now really annoying for me to use well. I use Amp for 2-3 mobs, Decrep for bosses, but what do I use for the mass hordes in all acts? Confuse? Life Tap? Attract? It seems nobody uses Iron Maiden anymore, but that was always my standby when the fetishes attacked.

5) Obviously, the whole Golem Mastery may not be working with a Bone build, but what else can I be doing in Bone to be more efficient with synergies?

6) this may be silly, but has anyone ever tried boosting Bone Wall + Irron Maiden? Just wondering.

Thanks for any advice!|||



Just to add more confusion to the mix I'd mention that terror is very useful for personal safety and that carefully placed bone prisons trigger less monsters than bonewall but when it comes down to it stealth armour, a fast pair of boots and the willingness to run away in hardcore normal counts for a lot. |||Quote:








But I mean actual N00bie, not "I'm a n00bie hardcore necro in Hell having trouble with Arcane." We're talking incompetent n00bie.

Seven or so years ago, Necros were my favorite class and I ran around just fine with not a lot of thought to min/maxing skills. Mybe the game was easier then, I don't know. But my 30 lvl Bone/Golem necro cannot for the life of him slay efficiently. Bone Spear (7) and Corpse Explosion (3) are incredibly mana intensive, and that's how this necro kills. I have 6 in Golem Mastery, which is fine as long as I'm not swarmed. I naturally have pre-reqs in most Curses.

But without Skeletons, he's extremely delicate and can run into trouble quite easily. I started a Fire Druid just for fun to see the difference and it's been absolute cake with the Druid as opposed to the necro. While I realize both classes play differently, I must be doing something wrong. Questions to follow:

1) For a basic Bone necro, is Golem Mastery worth it at all if you are shunning Skeletons?

2) What Golem is best to use for Bone necros?

3) Mana is always a problem with BS and CE. What tactics should I adopt so I am not constantly chugging potions?

4) Curses are now really annoying for me to use well. I use Amp for 2-3 mobs, Decrep for bosses, but what do I use for the mass hordes in all acts? Confuse? Life Tap? Attract? It seems nobody uses Iron Maiden anymore, but that was always my standby when the fetishes attacked.

5) Obviously, the whole Golem Mastery may not be working with a Bone build, but what else can I be doing in Bone to be more efficient with synergies?

6) this may be silly, but has anyone ever tried boosting Bone Wall + Irron Maiden? Just wondering.

Thanks for any advice!






1) golem is mainly used as a tank or distraction. i would say 1 pt is fine

2) clay for a lot of life and slow. insight iron golem is cheap too, but you got to make sure it stays alive

3) get mana from equipment. you shouldnt be adding any pts to energy

4) maxing ce will be awesome. along with amp you can clear the whole screen in seconds. i like to throw dim vision in there as it makes monster halt in there tracks

5) bone build is not great for pvm, your main killing power will be ce+amp. if you really want to use spear and spirit, max synergies like you said and get more fcr cos it will make you shoot faster and equip with +skills

6) yes. afaik it returned damage in the last patch. wont really do much dmg on hell tho|||Thanks, Tarantella and MarShenk.

Marshenk: no more points in Golem Mastery? My golems, unless properly sheparded, die quickly enough as it is and then I am totally exposed (I have an Act 3 Lightning Merc currently)

I don't hear of any necros of any build using Fire or Blood. What are they used for primarily?

Had no idea Bone build wasn't good for PvM. What is fcr?

Thanks again!|||fcr = faster cast rate.

This might help with your acronym deficiency:

http://diablo.incgamers.com/forums/s...d.php?t=538888|||Quote:








Thanks, Tarantella and MarShenk.

Marshenk: no more points in Golem Mastery? My golems, unless properly sheparded, die quickly enough as it is and then I am totally exposed (I have an Act 3 Lightning Merc currently)

I don't hear of any necros of any build using Fire or Blood. What are they used for primarily?

Had no idea Bone build wasn't good for PvM. What is fcr?

Thanks again!




If you are using clay you can recast

There are alot of skills where 1 pt will be fine. This imo includes golem mastery. If you have +skills equipment it will boost golem life etc. Same goes for summon resist.

If you are concerned about monster packs then maybe you can use act2 freeze merc which will provide even more slow.

Fire golem is mainly used for player v player psnmancer battles as the aura get rid of the annoying 1pt life left. I havent seen blood golem used in a while.

By all means try whatever, theres always the respec option |||Thanks, MarShenk. I threw 5 pts into Golem Mastery and we'll see how that serves me. I will have to start thinking of Curses and effects that can slow monster packs to give me breathing space.

Since I respecced, Nightmare has been certainly doable with Gumby and the Lightning merc. However, I have to proceed very carefully, though that's probably par for the course in NM.

So as to save mana, I Curse monster packs and then slow them with my bow, and then BS or CE for the coup de grace. Works fine for now, but we'll see. Thanks again.

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