Saturday, April 21, 2012

Physical immunes - how to deal in hell?

This question has probably been asked before but how to find that in this huge forum? I don't know...

I have returedn to my Fishymancer, DeadLarry, to take him the final acts in Hell. I stopped after act 1 because I needed some challenge and now decided to take him further. The only problem I am facing is the physical immunes.... They come in huge packs and then they bring their friends the Corebellies!!! Some uniques and champions in the pack and I am dead. Well not me but my skellies and my loyal moron.

Regular fishy.

Merc = might merc with Honor runeword as weapon. Might be a little weak in the armor but not that bad.

I have some mages as well but they die before I have time to say Amp Damage!

I am currently trying to get through Tal Rasha's tomb to find Duriel.

Any good advice?|||Amplify Damage didn't work? That should actually deal with almost all PIs.|||Actually, It works for a single PI and all my skellies working that same target. When there are 4-5 of them (with some unique also) they just don't have enough power and there is no way to run to spread them out.

It should be enough with 1 point in Amp, right? At least that's in all the guides.

There was also one situation with a... ehh.. what are they called? The summonoers that raise their own skellies in the tomb? With a wolf head sort of? Anyway. I encountered a champoin of those and the Amp didn't work there either. There was no golden cloud over his head and there was almost no damage to him by my entire army??|||I thought Act 2 was a breeze. I just CEd everything I saw. Also, try reviving the blunderbores instead of blowing them up. They're good for heavy damage. For the immunes, revive the fire lords if there are any around. If Amp isn't taking away their immunity, then cast lower resist on them and let your mages and fire lords toast them.

The champion unraveler you speak of was probably a Possessed champion. Possesseds cannot be cursed. They're a real pain for necros. Your best bet is to CE him as much as possible.|||Hmm... I will try that. I haven't used that much revives before, simply because it has not been needed.

Thanks for the suggestion!|||Afaik amp will break all phys immunities except for stone skin champions so the problem might be a lack of +skills and a good merc weapon. Does your merc have the might aura?|||He does. And he also has a rather good Honor runeword polearm. (I just found a tomb reaper that is GREAT! But he needs to be level 84 so I could level in Nightmare or something. He is currently level 77|||Grats on the tomb reaver, you should see a big difference in your killing speed with that thing. How many sockets does it have? The next attack speed breakpoint for him will be 92 ias. I'd put amn runes in the weapon and give him a treachery armor and guillame's face.

I think you'll level too slowly in nightmare. Maybe try some pit runs? It's in the tamoe highland, act 1, in case you didn't know.|||77 should be ok for hell, but there's nothing wrong with leveling either. Check http://strategy.diabloii.net/news.php?id=512 to determine the best location, right now A2 hell and up would be best (I simply assumed you're level 77 as well... if not, buy a new merc, but strip the old one of the gear first ^^).

I'm still surprised you have trouble with the PIs, I can't remember having that. Hubb said correctly that there are only rare types of monster that will stay PI after an amp, in particular the "normal" mobs never stay PI, so they usually die quite easily. What type exactly are you talking about (other than those revivers)? Not being able to apply Amp might also be a positioning problem, D2 is a bit buggy there, try to move the mobs in that case. What's your skilltree? I do drag around 13-15 mages, they do help of course, but I didn't have those when levelling really...

(e) I don't like life leech on my merc really, check http://diablo.incgamers.com/forums/s...d.php?t=765905 for some discussion on the issue.|||The ones that are causing problems are the Wraiths (different sorts. Apparations etc). I have problem if there is only one also but at least then it is doable, yet slow...

Yea, we are both lvl 77 so I guess we will hit the Pits or the Acient Tunnels. That is also lvl 85, right? Maybe in some time I will do it /p8 to get extra points :-)

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