Saturday, April 21, 2012

Summoners 4th skill?

After maxing skellies, skellie mastery and corpse explosion, and also put 1 on each curse, what is next? Golem mastery to keep the clay-guy alive or poison nova or what?|||Did you max skeletal mages?

If not, do it right away|||Really? I find them useless. Is the reason their actual help in killing or just for being in the way so you won't get attacked yourself?|||The fire and lightning mages pack a heck of a punch if they're maxed out. The cold, not so much, but at least they chill stuff. The poison ones basically do no damage whatsoever and should be shot down as soon as they come up.

I like putting extra points into dim vision and amp damage, personally. DV helps a lot in Hell when the long range enemies are so deadly.|||But since only 1 pt invested in curses will end up around 7-10 after gear i just put one on each. I never thought about the mages really since I was convinced they are really useless.

You havent tried golem mastery to give life to golem of choice or poison nova?|||The duration of DV is greatly diminished in hell mode, so if you really plan on using it, put points in I agree that amp doesn't really need more points though.

I maxed mages, and they're not that great, but as long as you don't have tele (like me), you need them to get stuff down in crowded places, otherwise you just wait forever until you get your CE going.|||mages are good

they may not be the "best"

i have made a few "mage-lords" and they are a very fun build

atm iam makeing a jailkeeper/magelord great fun^^|||Quote:








Really? I find them useless. Is the reason their actual help in killing or just for being in the way so you won't get attacked yourself?




Are you crazy? Mages are very good when merc has infinity. I always max out mages for summon necro. Along with skele mastry and skeletons.|||Some people really love mages and some people dont. I think the fact the guy who made the fishy mancer idn't bother with the mages is a good enough argument that its by no means required.

I really find that their are few to no good ways to spend the points after the big 70. I would probably recommend maxing dim vision/Attract and placing a few more points in whatever curses you use (including amp more likely decryp) that requires too much recasting.|||I personally put a point 1 point into bone armor and then pumped the rest into a synergy for bone armor. While it isn't really necessary since you're staying out of the fray for the most part, it is nice to have a nice 500 hit point buffer when teleporting into the middle of a packed room to telestomp.

Edit: I used to use mages because more damage never really hurt, no matter how minimal. But as mentioned in the fishymancer guide, all the buffs really do make them pretty negligible. Besides, there's nothing more frustrating or annoying playing this class than having that first would-be corpse for the CE chain be shattered by the stupid cold-mage's freeze; so I don't bother with mages.

No comments:

Post a Comment