Thursday, April 19, 2012

Highest hp Clay Golem possible

I was wondering what the highest hp Clay Golem possible (read title dammit xD) would be? without adding outsider BO+oak sage, (CTA+HoTo is acceptable), so far im up to alot of *wont spoil it xD* hp using the following combo:

*note; there is alot of other items which brings the same bonus, dont bother replying with an item that gives the same bonus as those i listed please xD*

Carin Shard; +3 skills

Boneflame; +3 skills (possibly splendor in a shrunken head with +3 clay? does RW works in shrunked heads?)

Shako; +2 skills

Mara's Klaeidrosomething; +2 skills (can rare/magical hold +3?)

Bone; +2 necro skills

Arachnid mesh; +1 skills

gloves+boots = no +skills for necros? (just marrowwalks)

= +13 (can probably be increased)

+10 GC skillers

20 hardpoints

43 clay golem+golem mastery and all other golems for synergy (wont be viable i know i know.)

this should finalize at 45765 hp, BUT with oak sage and BO from Hoto and CtA

its another 45% from oak and 50% from BO, im not sure if this is 45765+95% or if its (45765 +45%) +50% or how u calc, im guessing 45765+95% which ends at 89241.75!

And with 10 hard points in summon resist aswell as the 23+ thats 71 all resistances, 121 in cold and 91 in lightning.

AND it got 25% physical resistance!

THAT'S A TANK *EDIT: thats no tank, thats a ****ing good way towards being a uber!*

but he does no damage so never try.

Any suggestions on how to improve him further? (no non-necro abilitys like a barb with BO or a druid with oak sage etc etc.)|||Blue 3summ / 3 clay / 3 golem mastery wand comes to mind|||Are you allowed an anni and torch instead of one of the charms? They only take up one row and result in +4 to all skills instead of +1.|||For the maximum level Clay Golem, Golem Mastery and Summon Resist technically possible you would need the following when summoning the Golem:

  • 3 Golemlord's Circlet (Magic)

  • 3 Golemlord's Amulet (Magic)

  • 2 Bone body armor (Rune word)

  • 1 Arachnid's Mesh Spiderweb Sash (Unique)

  • 1 Stone of Jordan Ring (Unique)

  • 1 Stone of Jordan Ring (Unique)

  • 6 Golemlord's Unearthed Wand +3 CG, GM and SR (Magic, ilvl 25/30)

  • 6 Golemlord's Succubus/Bloodlord Skull of Spikes +3 CG, GM and SR (Magic, ilvl 30)

  • 1 Annihilus Small Charm (Unique)

  • 3 Hellfire Torch Large Charm (Unique)

  • 9 Graverobber's Grand Charms (Magic)

  • 1 Battle Command (Buff)

  • 2 Skill Shrine (Buff)

+39 skill bonuses would result in level 59 CG and GM, which with 20 points in Blood Golem would result in 80,833 life in Hell. For the maximum level Battle Orders technically possible using a Call to Arms weapon you would need the following:

  • 2 Harlequin Crest Shako (Unique)

  • 2 Mara's Kaleidoscope Amulet (Unique)

  • 2 Arkaine's Valour Balrog Skin (Unique)

  • 1 Arachnid's Mesh Spiderweb Sash (Unique)

  • 1 Stone of Jordan Ring (Unique)

  • 1 Stone of Jordan Ring (Unique)

  • 7 Call to Arms weapon (Rune word)

  • 2 Spirit shield (Rune word)

  • 1 Annihilus Small Charm (Unique)

  • 1 Battle Command (Buff)

  • 2 Skill Shrine (Buff)

Level 22 BO applies +98% maximum life when cast and Level 5 Oak Sage (summoned using a Nature's Peace Unique Ring's charges) applies +50%, for +148% in total: this results in 200,465 maximum life, assuming that can be a valid value.|||200k lol |||nice tank lol.. life regen 30k per sec?|||Anything over 10k is pointless^^|||heh, 200k. And before he is dead you have surly regged back the mana needed to recast him xD. Would make an awesome tank vs ubers.

At lvl 59 wouldnt he have like 75% slow?

If someone would waste a retalent or something on this and go see if u can tank all 3 ubers at the same time...|||Quote:








nice tank lol.. life regen 30k per sec?




Clay Golem has 3 entered in the DamageRegen column of MonStats.txt, so damage regenerated per second = (200465*3/4096)*25 = 3,670 155/256. However, bear in mind that damage regeneration is stopped completely if as little as 1 bit (1/256 point) poison damage is applied per frame. CG also takes 400% damage from Act boss monsters in all their incarnations.


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At lvl 59 wouldnt he have like 75% slow?




Level 59 CG would apply Slows Target 74% (level 60 would apply 75%).|||I don't think that's quite right. Golems already have a huge +% life bonus from Golem Mastery that I don't think would stack that way with BO. (at least it doesn't on the pet calculator I use)

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