Why do summonmancers use arm of king Leoric when pre-buffing skeletons? Skeleton mastery is applied to skeletons when they're summoned right (and not afterwards)? Wouldn't a wand with +3 summon tree, +3 raise skeleton and +3 skeleton mastery be better? Aokl gives +5 to raise skeleton and +4 to raise mages while normal wands with good autamods can give 6 points to them (and then of course switch to a +3 mage +3 skeleton mastery and +3 summon wand when summoning mages). I understand they must be rare, but why do the guides list aokl as end-game equipment?|||Basically because of the sheer rarity of a wand like that. There are so many possible combinations on magical wands that a wand like that would be VERY rare, assuming it is possible (didn't check AS for the mods but I assume it is quite possible). AKoL is much more common, and is used as a suggestion. If you have a wand that gives +6 RS +6 Summon Mastery, then by all means use it. But trying to shop for a wand isn't as time effecient as compared to just using the AKoL and doing MF runs using the same amount of time. (Assuming that your using your Necromancer for MF runs)
Depending on your build, whether you use mages or not, magical wands can defenately be a better choice for prebuffs. It's just not every day that you find wands with mods like that.|||Good luck finding a rare wand with better mods than AOKL for a summoner.|||The item generation tutorial covers this. You can only get tier 1 staffmods (includes both RS and SM) on items with ilvl up to 24. Golemlord's is a level 60 affix, so with the +1 magic level on the normal/exceptional wands you need a ilvl of at least 59.
I seem to recall that there's a way to manipulate the cube recipes to get them together, but that combo will never spawn otherwise. So the best you can hope for normally is +3 RS/+3 SM/+1 summoning, which is a +4/+4 and inferior to AoKL.|||Does the same apply to rares?|||Yep. +1/2/3 to a tree are level 20/40/60 affixes, +1/2 to all are 30/50. So of them all, the only one you'll normally see on an item with tier 1 staffmods is +1 to a tree.
Oh yeah, and I remember now how you pull the cube trick. When figuring affixes, if the ilvl is less than the qlvl of the item, then the affix calculation uses qlvl instead. So if you take a low-quality Unearthed Wand and reroll it to normal quality with the Eld+chip recipe (sets ilvl=1), you have an ilvl 1 item (so it can get tier 1 staffmods) with qlvl 86, which could get affixes up to level 73.
So in theory, you could get a +3/+3 Golemlord's wand that way. Ridiculously difficult and rare, though.|||Ok, I'll try it out when my character is perfect in every other way. Thanks|||As fas as I understand an imbue with a low level can spawn the lvl1 staffmods and if the qlvl is high enough can also spawn all other useful mods (but no magic-only so can't get +3 summoning).|||Can it get +2 to necro skills and +2 to summoning at the same time though?|||No.
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