Saturday, April 21, 2012

What curses work on champions and uniques?

Today I just got my butt handed to me twice by a band of frenzy happy champion blood lords at the waypoint of the crystal passage. I saw them, and thought... easy, I'll just confuse them and make them kill themselves. Didn't really work. So then I tried dim vision, this worked on a few, but I missed one and he started killing my resummoned golem. Then his buddies came out of dim vision. I tried attract, didn't work either. Iron maiden worked, but not well. Decrip worked, but the frenzy left them still too fast. Then they just camped my waypoint. Eventually I had to exit and save, to reroll their stats. A lightning enchanted blood lord with a bunch of minions spawned and I managed to kill them.

So my questions are: what curses effect champion, unique, superunique, and boss monsters? The arreat summit isn't too specific, and I can't find a thread on the topic.

What curses can stack on one another?

Do curses last for a shorter duration on uniques?

W/e next time I go up against blood lords, I'll have a couple revives |||AFAIK champions/uniques/superunique and bosses cannot be;

Confused

Terrified

Blinded

Not sure about attract. Possessed champions cannot be affected by any curses, which means physically immunities cannot be broken. You cannot stack curses.|||Dim vision doesn't work on them either.|||In addition, this and this.|||Only the AI Curses (Dim Vision, Terror, Confuse and Attract) cannot be cast on Champion, Unique, Super Unique and boss monsters, although they'll attack normal monsters and minions cursed with Confuse or Attract.

The exceptions are Possessed Champions and monsters that have no walk mode like Coldworm the Burrower, the Super Unique Sand Maggot Queen found in the Sand Maggot Lair Level 3, to which none of the Necromancer's Curses can be applied directly.

Only one Curse can be active at a time, although if an AI Curse is overwritten with another Curse then it's effects may remain until the monster's next AI check (so if Terror is cast and then overwritten with Lower Resist, the monster may continue fleeing).

Curse length remains the same against all monsters, although the length of AI curses is 1/2 in Nightmare and 1/4 in Hell (this is taken into account with the skill descriptions for DV, Confuse and Attract, but not Terror).|||Thanks guys.

I'd like to add, that those minions of destruction, along with listerine the tormenting mouthwash, seem to all be champions, even though their names don't show it. It seems they can't be revived or corpse exploded either.|||Aside from boss monsters (which includes Putrid Defilers) and those monsters which have no walk mode and thus Necromancer Curses don't apply, a few normal monsters and minions don't have switchai enabled in MonStats.txt and thus the AI Curses don't apply to them (although as noted earlier, they may still attack monsters cursed with Confuse or Attract) and they cannot be revived: Oblivion Knights, Suicide Minions and Minions of Destruction.|||Forgot to ask; What kind of necro are you using OP?|||You can explode listers minions.|||Ah, so the crowd control curses don't work on bosses. Good to know. And I wasn't aware that Lister's minions could be exploded, maybe I was just too rushed to notice. I apologize for spreading lies.

I'm using a bone/summon hybrid necro. It's a terrible combination, I know...

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