i've noticed that everyone recommends or already did get every single curse necro has.
and my question is which curse you use and where?
before that, allow me to show what i have.
well, my summoner nec is lvl89 and i got amp and decreptify. so only 4pts total.
obviously, amp for my skellies and corpse explosion and dec. for bosses.
i run countess, pit, act3 councils, act5 eldrich and shank, and nihlatak.
sometimes, i do masolium, baal, andy or mephy.
and i find no problem what so ever with just using amp and decre.
i got a wand with attract for my switch just in case, but i nver really use it.
SO, my question for you guys out there is,
why did you get everything? and which one and where you use?|||I never get every curse to be honest its usually just AD unless Im a poison necromancer in which case I use Lower resists.|||A lot of people like Attract for crowd control, and Lower Resist for unbreakable physical immunes. If you want both of those spells, the rest of the curse tree is a prerequisite.|||Not to mention... what else are you going to use the points for. Lower resist and attract are both situational one point wonders. No reason not to have those two given that there are so many skill points left over after maxing Corpse Explosion, Raise Skeleton and Skeletal Mastery.|||I don't get attract or confuse, but I usually do get Dim Vision. Here's a rundown of why/where I use each curse.
Amp Damage: Basic curse, use it against most monsters.
Dim Vision: If you have 20 it's for crowd control. If you have 1, it's for stopping Frenzytaurs from ripping through your skeletons.
Weaken: Don't use it, but it's a pre-req.
IM: See Weaken.
Terror: Unblock a bottleneck so my skeletons can get into a room.
Life Tap: The ultimate Ubers curse. If you play SP, it's still good against act bosses.
Decrepify: The curse you will most often use against act bosses. I also use it on anything faster than my skeletons to slow them down.
Lower Resist: After I have a couple corpses, I use this on all PIs. Boosts CE damage more than Amp Damage does against PIs.|||BECAUSE sometimes they are USEFUL.|||Quote:
Lower Resist: After I have a couple corpses, I use this on all PIs. Boosts CE damage more than Amp Damage does against PIs.
lower resist breaks physical immunes? or do you just use it for the extra fire damage?|||Quote:
lower resist breaks physical immunes? or do you just use it for the extra fire damage?
extra fire damage|||Quote:
Not to mention... what else are you going to use the points for. Lower resist and attract are both situational one point wonders. No reason not to have those two given that there are so many skill points left over after maxing Corpse Explosion, Raise Skeleton and Skeletal Mastery.
i maxed bone spear and right now lvling bone spirit.
yes i know that it isnt that strong. it's doing abt 470~570?
but whatelse r you gonna do when u face Phy. immunes or bosses.
i mean, u can max skel mages and use lower res. i'm not saying that's wrong or anything. but i just like being able to do dmg myself other than my minions.
i'm not exactly sure how much dmg skel mages put out, but even if mages are far better than bone spear, i'd still choose bone spear just cuz i can do something.
also one quick question, does marrowwalk's bone prison synergy still apply?
cuz i know it did, but not sure abt it right now.|||With mages it depends on what level you have them and skeleton mastery at. With the exception of the poison ones which are near useless due to the long timer on the poison damage, skeletal mages aren't that bad. If you have respectable +skill gear (like say +10 to summoning), you can easily have mages hitting for about 250 per pop. That's not much individually, but a volley from a dozen of them is significant.
I think the damage you get from mages is more than the damage you'd get from bone spear without much investment in the synergies, even if you have a lot of FCR gear.
AFAIK, they removed the synergy on Marrowalks.
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