Thursday, April 19, 2012

Lower Resist or Amp Damage Versus Physical Immunes

First, we'll acknowledge that there are some phyical immunes that are unbreakable (i.e., have PI of at least 120%, or in the case of "possessed" PIs, are unaffected by curses). However, has anyone done a comparison of what is "better" for a generic PI?

Assume the following for a summoner:

Maxed Raise Skeletons, Skeletal Mastery, and Skeletal Mages.

We'll assume a typical summoners setup with around +10 to summoning skills, so level 30 in all three skills. You have spent a single hard point in Lower Resist, but with +skills it's probably around level 10 or so.

You run into a pack of PI ghosts. They're 100% PI, and immune to nothing else. Are you better off casting Amplify Damage and making them 80% PI, and thus still let your skeletons take care of them, or, do you cast LR and let your mages take care of them? I've never done a maxed raise skeleton/skeletal mage/mastery build, but my gut feeling here is that perhaps mages would be more effective (meaning quicker) in such conditions.

Thoughts?|||If I had 20 in mages, I might pop a lower resist on them.

But, usually they're mixed in with other mobs and I'm gonna get a corpse anyways so I just don't bother.|||So Slvl30 RS, Slvl30 SM, Slvl30 Mastery, Slvl11 Lower Resist?

Enemy with 100% Physical, 0% F/L/C/P.

So taken from the Necro pet calc, you have:

12 Warriors averaging 310 physical damage each per attack, so 3720 combined per attack.

12 Mages (let's assume 3 of each) averaging 258 fire per fire mage, 147 cold per cold mage, 225 lightning per lightning mage, poison mages close to negligible, so 774 fire, 441 cold, 675 lightning combined per attack.

After Amplify Damage, the monster has 80% physical resistance, so he gets hurt with 744 physical damage and 774 fire, 441 cold, 675 lightning combined per attack, assuming they all attack at the same time. Overall damage taken = 2634.

After Lower Resist, the monster has -56% fire/light/cold resistance, so he gets hurt with 0 physical damage and 1207 fire, 687 cold, 1053 lightning damage, assuming they all attack at the same time. Overall damage taken = 2947.

But practically nothing on Hell difficulty has 0 fire, lightning, and cold resistances, I think in this scenario, with +10 Summoning skills only, Amplify Damage would win unless you have Conviction aura running from 'Infinity' somewhere.|||Against Ghosts I run with regular amp damage. Against the Succubus in Vaught/WSK3 I often switch to lower resist.|||Hmmm... It seems like it's pretty much a wash, in which case, I agree that it's probably better using Amp Damage. I suppose that in a given area it would be possible to optimize your mages so that you had a majority of a type that nothing was immune to on the level, but the time it would take unsummoning/resummoning to get the exact composition is more trouble than it's worth if Amp gets the job done just as well.|||Also, factor in the merc. That's quite a bit more physical damage. I guess mages can be tweaked so you get more fire/lightning, but either way, the merc boosts the physical damage too much to be worth it to switch amp for LR.|||Quote:








Also, factor in the merc. That's quite a bit more physical damage. I guess mages can be tweaked so you get more fire/lightning, but either way, the merc boosts the physical damage too much to be worth it to switch amp for LR.




It depends on the LR. If your LR is only level 10 (-55% resistance) then it's pretty much a wash. If it's up around 20 (-60% to -65% resistance) then it's better to use LR in that case. Even if you amp a PI with only 100% resistance, your Merc will be dealing barely respectable damage.|||The merc has crushing blow and is doing a ton more damage than the entirety of the rest of your army.|||Say a monster has 8k life (which is on the high end for the fatter monsters) and is PI, Amp damage drops resistance to 80%, CB triggering deals 2k damage, then 2k is reduced by resistance to 400 damage. That's *maybe* a skeleton.|||Quote:








Say a monster has 8k life (which is on the high end for the fatter monsters) and is PI, Amp damage drops resistance to 80%, CB triggering deals 2k damage, then 2k is reduced by resistance to 400 damage. That's *maybe* a skeleton.




The merc attacks much more often than a skeleton or mage and also has significant base damage to consider.

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