Hey, when you use a staff with Tele Charges on switch, when does the game check your +skills to determine how many skellies you should have?
Having played a lot with a tele staff I have seen the switch kill skellies in a lot of different circumstances:
1. When the switch causes a loss of +skills over a certain limit (haven't taken the time to nail down the limit)
2. When I switch, then tele on top of a monster who hits me before I can switch back, instant loss.
3. When I keep the staff active for too long.
4. Whenever the hell it feels like it sometimes.
Can anyone clarify when you will or will not lose skellies from a switch?|||As soon as you switch, your equipment effectively changes and any skeletons above your cap get lost.|||Quote:
As soon as you switch, your equipment effectively changes and any skeletons above your cap get lost.
Sorry, but this is not true. I've done this a million times with varying results.|||I don't think the game updates the character data instantaneously. As you've pointed out, a few things player actions can initiate an update.|||They rarely die as soon as you switch. Usually it takes a while. I have no idea about the specifics, but the cases you identified I have also encountered numerous times.|||My revives tend to get culled immediately when I switch equipment, but skeleton mages and skeletons linger for a bit longer. They seem to have a higher chance of crumbling right after using a town portal though.|||It is seemingly random. If you use the Peace runeword on a character with no points in Valkyrie, the ctc Valkyrie will disappear. Sometimes almost instantly, sometimes later. The Valk also seems to unsummon instantly if you take a Town Portal to town. Haven't tried with teleport before. I have read that the game will check every few seconds for this. The mechanics of summoning skeletons and switching to items with fewer + skills is probably the same or very similar.|||Quote:
Sorry, but this is not true. I've done this a million times with varying results.
I've done it a million times with the exact same results every time. Switch, Crack. Just like that.|||There are different issues here, different ways for skellies to disappear:
1) loss of +skills: This gets adjusted the moment you loose the +skills. But you don't get a skelly for every +skill you got, so you might loose one or two, depending on the ammount of +skills you loose and the total lvl of skelly mastery. Test this yourself with a lvl 2 necro, get a point in summon, get 2 skellies up and do the weapon switch, instant death for one of the skellies.
2) wandering off: Sometimes skellies don't teleport back if they're stuck, and if they're far enough from your char they can disappear. This is less of an issue if you're teleporting yourself though.
3) Summoning bug: If you've got no points in a summoning skill yourself but get it from chance to cast (revives, valk), the summon can disappear at any moment.
These are the ones I know off, but there might be more. All these bugs have to do with the game checking your summons on certain actions and/or intervalls.|||Like I wrote in my previous post, it's not "instant" for me. I use equipment to bring up my skills from 24 to 28, which allows me to have 11 skeletons instead of 10, and 5 mages instead of 3. If I summon 11 skeletons and 5 mages, and then switch over the my primary equipment (need those resistances!), I still have 11 skeletons and 5 mages for a while, even though I shouldn't be able to. With revives it's different. They seem to die instantly while I'm switching equipment.
I have seen skeletons crumble instantly when I remove a starting wand though, but that's been when I never put a point into Raise Skeleton in the first place. And while I've seen golems disappear due to not having the skill on the primary switch, my current fishymancer managed to keep his fire golem despite not having the skill while the wand was on the secondary switch. So I'm not really sure what's up. Is the game too busy to check certain minions? Is it giving my necro the benefit of the doubt for some reason?
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