Thursday, April 19, 2012

New to playing the Necro

I have been a long time player of D2, but have never attempted to make a Necro. I'm used to playing all others but this and the Druid.

Knowing that he's not really made to personally tank (like I'm used to making characters that normally do) or get directly hit a lot, what should I do for a character that I really meant to use his summons and spells as his weaponry?

I was told by someone that you don't need a ton of pts into mana, but how should I spend the other pts? At what lvl should I cram pts into things? I'd like to make a good summoner, but I have grown to like the golems (I have an ammy on my javazon that summons iron golems).

Could anyone with some experience making a summoning Necro help a girl out?|||howdy and to the forums

have a ganders at this thread which answers most of the "i want to make a summoner, help!" type questions.|||Thx ya doll!|||You don't need to put a single point into mana. Just get yourself any of the following: Shako helm, or spirit monarch and or spirit sword. That's plenty of mana.

As for Dex that depends on if you go max block or not. I usually don't. My summoner has 156 strength for a monarch/armor and all the rest of his points are into vitality. He as a little over 1,000 hp which is handy if you often get fried by the souls in WSK/baal.|||Summon necros are one of the best pvm build. To start out obtain a lot of skills for the build. You would want to max out:

skele

skele mastery

skele mages

ce

bone wall (rest)

1 Pointers:

amp

weaken

terror

decrep

bone armor|||Quote:








Summon necros are one of the best pvm build. To start out obtain a lot of skills for the build. You would want to max out:

skele

skele mastery

skele mages

ce

bone wall (rest)

1 Pointers:

amp

weaken

terror

decrep

bone armor




Throw in 1+ summon resist, 1+ revives (thus 1pt all Golems expect the fiery one)

But the questions already been answered...

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