Saturday, April 14, 2012

Need a new Necro build

[:1]The basic bonemancer is getting me down. I find myself desiring a more unique, enjoyable approach to playing the necromancer. The three builds I have discovered while perusing this here site for only one day! And what do you know! they all sound very interesting and fun to play. The first, the jailer (or something of the sort), uses mass bone prisons to trap almost every enemy on screen then smite them with bone spears (also relies heavily on CE). The second character I found was the corpse explosion bone spear combination (forget the name, something to do with explosions). Though this build sounds very much like the one before, I think it deserves another mention since it had a youtube video of some gameplay that was just dandy. The last build is the one that I personally found the most intriguing, the Trang-Oul's build. Essentially a poisonmancer with the metamorphosis benefit of a vampire thanks to the afore mentioned set. I think that sounds just enjoyable, and though the build was meant for PvP, it did have PvM in the title so I know that it would be quite good for both. So my main question, what are some good, unique builds that are decent at getting through hell and maybe doing a tad bit of MFing in areas such as the Pit or Chaos Sanctuary?

Aside from the main point of this thread, how many pieces of the Trang-Oul's set could I get for an Isted HoZ?|||I'd say you could easily get full trang set for an Isted hoz. You should ask the question on the trade value forums.|||If that trade is possible, then perhaps I will start out with a fishymancer and then respec to the vampire build. That sounds pretty good to me. Any other ideas on unique, effective builds?|||It could be fun to make experimental builds and check by yourself which fits you better..If you have access to bnet you can lvl up fast about to 60-70 in one "working" day then hit your respecs and carefuly plan what you are going next..

Try play HC to add the extra element of survival-killing speed to your build it could be more fun...

For normalcore i suggest try a melee build with lifetap, maxed blood golem\mastery\fire golem ,maxed dim vision, and get the +1 to zeal runeword (forgot the name) when you can...Your naturaly low life will hit bottom and then go up full as long as you and your blood golem hits targets in hell,while picking your fights with no stress with the off screen radius of dim vision,not to mention ranged attackers,creatures who summon,cast spells etc.

But you are item dependant, you need angelic rings for the Ar and possibly a blessed aim act 2 normal merc,though it would be better with a holy freeze merc,you need crushing blow..You never gonna clear areas fast enough as even a regular summoner do but its up to you..

I haved tryed in HC this one too and reached guardian, really enjoyable but PAIN.

For HC i suggest a poison/bone hybrid.. the dependance of +skills will keep you until 95 or so..

thats all i have in mind|||Currently, I've been trying to create a new Necromancer, with mdr as the main factor (in this case, magic damage refers to lightning/fire/cold/magic) and bone armor, for physical damage. Here is what I have, so far.

{Add 30% res for quest items}

Head: Crown of Ages 2Sock/30% (Mal Mal)

Wep: White RW with +1 Lower Resist/+2 Iron Golem/+1 Summon Resist

Armor: Guardian Angel (Um)

Sheild: Jewler's Monarch of Negation 5 (Mal Mal Mal Mal)

Gloves: Trang's

Belt: Crendendum

Boots: Rare Tri Res 30%+ boots

Ring:

Ring:

Amulet: 20%/2Necro/75%PLR/31 life Rare Amulet

Charms: Hellfire (20%/16) Anni (20%/19/8%) 2 5%@sc of vita (20 and 18)

Add up the res, and it is 190.

Add up the mdr, and it is 47, not much but enough to make magic damage super pathetic.

Skills:

Bone Armor:1

Bone Wall:20

Teeth:1

Corpse Explosion:1

Bone Spear:20

Bone Prison:20

Dim Vision:1

Clay Golem:1

Golem Mastery:20

Poison Dagger:1

Poison Explosion:1

Poison Nova:20

Finished at level 96.

I'm unsure what to put into the Golem, but most likely something with high ele damage or High physical damage.

I have yet to test this, but from my playing, it seems possible. I need to get a motherboard and then I can test this theoretical build.|||what is actualy gonna pretend a 2-3k nova here? or 20 mastery since you can get a lvl 15-20 golem with equipment + shrine and then switch to your regular and have it last for a full hell game (unless disapears) and also with enough AR to hit anything...

Even fire golem maxed to 32 or so and with LR curse the only thing that can kill maybe in one hit is immune to fire...And thats a fallen

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