Saturday, April 14, 2012

MF fishy questions

[:1]hey peeps !

I'm back after a 3 year break now and i'm getting it on pretty good. Got some nice stuff traded and had for free but now i have a couple of questions.

My equipment :

Shako

Skullders

Spirit

Rhyme

War travelers

nagelring (some crappy 25 or something but it's nice )

a crappy mf ring (11 mf... :$)

Tal rasha belt

Chancies

Eye of etlich

Now i know it's not really much but i think it's reasonable. My skills :

20 RS

20 RM

20 CE

1 amp

1 golem/golem mastery

1 decrib and pre's

and that's it. I'm level 63 so i'm not finished yet.

My questions:

What skill should i get next / max ?

I know some things are easy to improve like my ring and my weapon/rhyme. What should i aim for ? Remember my budget is mal atm at most (i have 1 mal xD)!

what is a nice cheapish outfit for my merc ? I have a might a2 merc without any equipment atm so... I am poor again so maybe some budget things that could make him survive in late nm/early hell .

Further tips are welcome !|||Personally, I would start to work on getting Skeleton Mastery maxed. You should also get Lower Resist since you have mages.

As for equipment, you should try and obtain a Arm of King Leoric wand. It's a really, really great wand for summoners, and is fairly cheap as well.|||where do you play? i can prob give you a 30 nagel. i play us west

maybe some armor for your merc too =)|||The core of the fishymancer build is maxing Skeleton Mastery+Raise Skeleton+Corpse Explosion. You should max the Mastery (restat is faster). Other skillpoints can go into Amplify Damage for better radius, Revives or a Golem maybe?

For merc: Duriels Shell/Treachery runeword, Crown of Theives/Vampire Gaze/Tal mask, Insight/Obedience/Reaper's Toll.|||http://diablo.incgamers.com/forums/s...d.php?t=758633|||Quote:








The core of the fishymancer build is maxing Skeleton Mastery+Raise Skeleton+Corpse Explosion. You should max the Mastery (restat is faster). Other skillpoints can go into Amplify Damage for better radius, Revives or a Golem maybe?

For merc: Duriels Shell/Treachery runeword, Crown of Theives/Vampire Gaze/Tal mask, Insight/Obedience/Reaper's Toll.




SM was skeleton mastery soo :P hehe thats full and tnx for the merc tips, its more important than i thought|||More than one point in any golem, or any curse except dim vision is a waste. Ditto revives.|||u should do pit runs until you got obedience on elite polearm (tresher or cryptic axe ) and 1 life leech item for your merc, the rest of game will be easy |||Quote:








u should do pit runs until you got obedience on elite polearm (tresher or cryptic axe ) and 1 life leech item for your merc, the rest of game will be easy




arrrrgh..... cold damage on a merc leads to shattered corpses which leads to less boom-boom from teh CE howitzer.

in any case, here is my $0.02 on MF skellynecs.

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