1.Enigma
2.Beast( Smaller axe is better here)
3.Homunculus( for max block socket with um)
4.CTA( Go for 6 BO =p)
5.Spirit shield
6.Shako or 2/2circlet( also with um)
7.Maras ammy
8. 2x soj
9.Marrowalks
10.Gloves are your choice i went with Dracs
11.Arachnid mesh
NOW time for teh merc... the best merc for a pvp summoner has GOT to be the nm desert merc with might u will see y u dnt use the one with thorns in a min. =p a big part of ur skeles dmg will come from ur merc so his gear is VERY important... his wepon is a pride cryptic axe with the highest concentration aura u can find this will make ur skeles super accurate and add LOTS of dmg. hi armor should be Bramble because of thorns this will make any smiter or other melee char think twice before rushing u and killin a skele or two the damage return will make him kill himself(very funny to watch) his helm can be andys or if ur like me and have no limit to the gear u can get go for a CoA with 2x ber. you merc will give u 3 crucial auras so make sure u keep him safe his might and concentration will basicly double the dmg of each skele which u will see later gets to be retarded high.
now its time to get ur inventory full =P, again since ur nec himself doesnt do much fighting u dnt need lots of lifers or ar charms pretty much if u get 9x summoner charms a good torch and anni ur inventory is set simple as that. again if cost is no problem add as many res sc's as u want.
ok finally we will get to skill point allocation ill put them in a list to save time and mak it easy to read
20-raise skele
20-skele mastery
1-raise skele mage(they arent super strong so only max if u want to have lots of pawns)
10- summon resist
1-revive
1- amp dmg( doubles ur armys dmg)
1- bone armor
the rest u can put into the golem of ur choice or into skele mages
once u get all of your gear on and all the charms in ur inventory each skele should do about 800-850 dmg each =P and when u have 17 skeles doing 800 min dmg u get 13,600 MINIMUM if they all hit if u add all of the mercs auras and amp dmg u get somethin like this 17*800=13,600+230*800=184,000(merc has might lvl of around 20)+300*800=240,000( concentration lvl 17)now add all the dmg up 13,600+184,000+240,000=437,600.... keep in mind that is just the regular skeles that does not include vives golem or skele magies. ok i know that all of that math may not be exact lol but all i did was multiply the base dmg of each skele times each diff aura to see the dmg aslo i forgot to add in the 144% dmg u get from beast and the 110% to ar they get =/ after all of that dmg is added when u put amp dmg on top of that u double the dmg still. this character can also solo ubers just like a smiter difference being this one has other things for the bosses to atack instead of u =P
IM SURE THERE ARE LOTS OF ERRORS IN THE MATH CALCULATION SO DNT POST BAK ABOUT THAT LOL. However if u r one of the ppl who is decent with math maybe u can figure out the exact dmgs and post that bak i made this char for fun and wound up remaking about 8 necs in the total process not including token uses lol but if anyone has any useful info on ways they think it can be improved lemme know. this is a build that can be VERY expensive but also kill just about all other characters the only char i have ever had trouble from was a windy druid =p skeles could use some fcr but other than that its nearly invincible so enjoy and feel free to post improvements
look for me on bnet again soon ill post my new account name when i get it up =p
~W0LFS RE1GN~|||Hammerdin. Max Block. 1shots almost all your skeletons with a single (or 2) hammers.
Also, good luck telestomping ghosts (Mind Blast) or 200fcr sorceresses.
Also, you only went with 20fcr. You should have at least 75 or 125 for pvp.|||well,
Swap gloves for trangs/magefist
swap Shako for 2/20 FCR Circlet
swap maras for 2/15+ FCR/~20 res all
and there you have 75 FCR. Altough that ammy is gonna be difficult to get as hell...|||the fcr wasnt all that important because it take generaly one tele to kill just about ne one. as for the hammerdin the hammers will do massive dmg IF they tele on to u but if u take the fight to them by the time all ur skeles attack there 75% block will keep the from getting to cast a hammer, they have a similar problem if they try to jump you. as for the sorcs if u can dodge a few fire balls u can tele on them and they wont be able to attack if they are being hit by 30+ minions( thats if u have all ur vives and skele magies). like i said in the first post u can pretty easily take out anyone with this build. as for the imput on the gear thx a ton guys =p i have been lookin at lots of diff items tryin to get it right but there were a few sketchy parts after i get some more imput on here ill write one more guide that will be the finall draft. also lol still wonderin wat yalls ideas are on the damage lol i was in a rush and couldnt calculate it very good.
~ W0LFS RE1GN~|||sounds like theory crafting to me. all the summoners i've met have been easy.|||I PvP with a max fcr nova nec...and he has no problems with summoners at all. He'll never catch me and my poison wastes his minions...then he's dead.|||the reason my necs have alwas done so good is the lagg that all the minions make by the time the game realizes that im on to0p of some one they are already dead that y i get called a lagromancer ^_^ also i have never had a prob with nova necs before yea the poison hurts but my summons dnt die till after the 4th or 5th nove wich is plenty of time to kill them. another thing lol i have met one other summoner since i started makin this char and i agree he was garbagei idnt even have to tele to kill him i just stood stil and when he teled near me my skeles killed all of his before i even took dmg but he also had no auras boosting his ^_^. again thx for teh imput guys
~W0LFS RE1GN~|||Quote:
the reason my necs have alwas done so good is the lagg that all the minions make by the time the game realizes that im on to0p of some one they are already dead that y i get called a lagromancer ^_^ also i have never had a prob with nova necs before yea the poison hurts but my summons dnt die till after the 4th or 5th nove wich is plenty of time to kill them. another thing lol i have met one other summoner since i started makin this char and i agree he was garbagei idnt even have to tele to kill him i just stood stil and when he teled near me my skeles killed all of his before i even took dmg but he also had no auras boosting his ^_^. again thx for teh imput guys
~W0LFS RE1GN~
That applies if the other person in the duel is running d2 from a commondore 64....|||Even if we work this out with 125/86 setup he won't have maxblock due to the Beast he will have to carry. Not that it's needed actually since you have great meat shield.
Skills after maxing skellies and synergies should go in 1 pt wonders (teeth/bone spirit for stunning?) and rest in bone armor synergies. That would give you some advantage since you don't have block.
Gear something in lines of 2/20 circlet, 2/10 ammy with 2 fcr rings, Beast, Enigma, 35 Spirit, Trang's, Arach, whatever boots etc... It would still be hard to win with him consistently. If you can get 2/20 nec ammy that would allow you to wear Wisp Projector for HoW or Oak sages for additional dmg/life.
You are on offensive here. People will run from ton of skeletons. You would have to go in face even to barbs. They can and will leap you out of minion stack and WW/zerk, trappers would stun your entire army with WoF + Mb + LS etc. Anything that pierces could cause problems to you, including most PvP sorceress. Lightning Fury zons...you get the picture


Your gameplay would mostly be spaming teeth around hoping to throw them in hit recovery, then namelock for telestomping with minions stacked on top. Still spam teeth after you stomped him just to keep him stunned better for your guys to do dirty work.
It is viable build but not in the way you recommended it. It can be used vs some classes but it isn't invincible like you think.
My 0.2 cents.|||Another useless thread.... no offence, but a half decent zon (lightning fury w/ pierce), windy, sorc, sin, hammerdin, barb (any melee char with a life tap wand) will pretty much waste a summoner (plus your setup is bad due to the lack of fcr.. good luck catching andone with that).
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