So yeah, my main mf-er is my lovely necro xThe-Boner, who happens to be inspired by the excellent built described by Nightfish (props to him!). Some deviation of his built was to maximize mf% and boss kill speed, my main goal.
Now, I have a fews questions/debates as to some aspects of my built, and would like to hear all of your views. I'm very open for suggestions so fire away! Note: I have yet to use any of my respects quest reward from Akara, so respecting is not an issue.
Here is a description of his skill points, stats, current gear (and merc's), and future planning of gear. My particular questions are below his description.
xThe-Boner : Necromancer level 87, main magic find character (Ladder)
Skills
BnP Tree
CE (Max and prereq)
Curses Tree
Amp (Max)
Decrepify (1 and prereqs)
Summoning Tree
Raise Skeleton (Max)
Skeleton Mast (Max)
Clay Golem (1)
Golem Mastery (1)
Summon Resist (1)
My leftover points were and will be invested in Clay Golem and Summon Resist (mainly for the bigger slow %), as I'm not interested to use mages nor do I like to use revives.
Stats
STR: 110 (obviously too much, but I haven't respect since getting Enigma)
DEX: 95 (undecided, see below)
VIT: 215
ERG: 105 (really helpful for spamming CE, so yes it might be much, but I'm comfortable with this amount)
Now, one of my big issues is whether or not I should obtain a 75% block, whether or not my equipment will ultimately let me or benefit from this (more on this in the debate section).
Gear
Ptopaz Shako ---> for MF, no better choice for me IMO
Mage Plate 260def Enigma ---> IMO, good balance DEF/STR requirements
Upped Goldwrap ---> Again, MF
2X Nagels ---> Didn't find Blue MF rings yet

Crafted Ammy +2 summon w/ FCR, life/mana ---> Hoping to craft one with decent MF...
Chance Guard
Travelers
Weap I: Gull Dagger (Personalized!) / Rhyme Shield Necro Head with +3 CE ---> the reason why I'm waiting out on a 4 Isted Monarch is because I would like to make my 6 Isted Sword first, which is another debate area for me. I'm not sure if I want to make it in a Phase Blade or a Crystal Sword. The PB has of course a faster weap speed, which would be great for spamming CE, but with a DEX requirement of 136, I'd almost have no choice but to go for max block, which I'm still on the fence.
Weap II: Arm of Leoric-Wizardspike / Homunculus ---> If you're wondering, I'm using my Leoric to cast all my minions, then manually switch it to Wizz for the Teleport benefits (FCR, Mana and Resist!). As for the Necro Head, I will go with Humonculus if I want 75% block/Phase Blade. If I decide to forgo the block, I'll equip a +3 DarkForce Spawn with a PDiamond.
For Charms, I try not to keep it too clustered since I want to keep room for drops, but I have Anni/Torch/Gheeds, 3 mfSc's, and one Summon Gc.
Merc
Might Merc
PTopaz Skullder's
Obediance Thresher
Tal's Mask ---> My only source of life leech...
This was my biggest concern. My Merc. Trying to juggle all the different auras we can equip them now is confusing, as I'm torn on making Pride vs. Obedience vs. Infinity... if I should just use a Holy Freeze Merc... if I should use a Faith actI Merc... etc. Also, any recommendations for a better helm?
Debate
So yeah, that's about it. My main concerns are with the Block (Dex) vs. Vitality, the 6s Phase Blade vs. 6s Crystal Sword (related to the Dex issue), Homunculus vs. Darkforce or a Godly Rare/Magic (again... Block issue), and of course the crapload of different options I have for my Merc.
Of course, I you noticed anything else in my built that you question or you would change, do share! I am very interested to get a feel of other options I might of overlooked!|||I prefer max block over Vitality. Necros do not get a lot of hp from Vitality, which makes the investment less worthwhile. It comes down to preference, though.
6ist sword/4ist shields are rather silly imo. With the diminishing returns on mf, a shako, Enigma, and War Travs give you enough mf. Having a higher FCR, more resists, and more life/mana will generally give you better results.
Might merc is the only way to go for a Fishymancer. Holy Freeze gives you shattered corpses and Act1 mercs don't do nearly as much damage as Act 2. Infinity is great if you can afford it, but Obedience is good too. Consider swapping Skulders for Treachery on your merc. The ias should help a lot.|||Gongratz on the enigma and u seem to have the liberty to design your gear, so i'll make a few suggestions but first a few questions:
Where and who are you going to to MF on?
What are your resists in hell?
These words should be written in gold, at every MF thread in diablo2:
Survival+Killing Speed>MF
I am too lazy to calculate your total mf, but you should know that diminishing returns on Sets kick in around 500+ mf and another factor is that the more mf you have the higher chance of finding magic and rare items will be, besides the small increase on uniques and sets, hence finding decent socketables will be harder.
MF doesnt give u any chance to find runes faster and another problem yet again-some of the rarest uniques are utterly useless. Does anybody use Medusas Gaze or Stormspire, yea i thought so.
Uniques and Hrs drop, when they wanna drop, having a lot of mf will only increase the chance of improving the Hydra Bows quality, but it doesn't mean that you will find Windforce or w/e your aiming, in a weeks time(unless you are really lucky), the idea is to kill as fast as possibe and increase the chance of the Hydra Bow dropping, not just to improve its quality.
Ftm i have no Enigma on my skellimancer so i cant give u empirical advice on the block issue, but without Enigma i have really absolutely no need for block. I have full resists in Hell and have no trouble surviving anywhere, same for my mercenary(occasionaly dies at act bosses) and summons.
Good gear for your mercenary: Andy Face is the best helm(try to get an ethreal one)hands down, also good are Vamp Gaze, Stealskull or Rockstopper.
Good armor: I use Duress in an ethereal armor(not bugged) the total defense of the armor is around1.8k.
Weapon: Obedience in an Eth CA, Cvs are overrated by ppl who won't do their math:http://diablo.incgamers.com/forums/s...42#post7045842.
Interesting idea about skilling Golem for more slow, man i gotta respec

Lol, a word before I start: for some strange reason, I was sure that the base weapon speed affected Cast Rate, which is why I was so adamant on getting my 6isted sword on a damn Phase Blade! Whooops, I guess I got confused...

Anyways, so yeah, I'll play a little more as I am to see if I need block or not, but I'm leaning towards yes (I understand what you're saying though PsycheNoob: before I had Enigma, I would of not considered blocking also). I got raped yesterday doing a Meph run when I teleported in the middle of a pack of Urdars with Fantasism... don't really know if block would of saved me, but I'm sure it would of helped.
Now, to answer some of your questions, I'm currently doing Pindle/Shank, D, Baal, Meph, Arcane and Countess... with an occasional Pit run here and there. My mf total right now (NOT counting my merc) is 470 (with the Gull/Rhyme weap switch of course). Understandably, with that switch my resists are to the ground --> -17, -9, -17... BUT, lol that's why I switch to my Humonculus/WizardSpike for teleporting (which gives me a nice 73, 75, 73 resists, and 55 FCR). I know I should probably search for an Arach to hit that 75 FCR, but we'll see. I've got Trangs if I ever need it ASAP.
For the merc, I completely forgot about Gaze!! Hahaha, it used to be sooo good in pre 1.10...
For his armor though, I was eyeing on Duress also, but I'm not lucky this ladder, and can't seem to find a 3os Eth... I DID however make an E-Bug 4os Boneweave, so I guess I could make a Fortitude... Question: does the enhance damage of Fortitude Armor work well on the mercs or is it buggy?
Thanks for the help guys!|||Quote:
Gongratz on the enigma and u seem to have the liberty to design your gear, so i'll make a few suggestions but first a few questions:
Where and who are you going to to MF on?
What are your resists in hell?
These words should be written in gold, at every MF thread in diablo2:
Survival+Killing Speed>MF
I am too lazy to calculate your total mf, but you should know that diminishing returns on Sets kick in around 500+ mf and another factor is that the more mf you have the higher chance of finding magic and rare items will be, besides the small increase on uniques and sets, hence finding decent socketables will be harder.
MF doesnt give u any chance to find runes faster and another problem yet again-some of the rarest uniques are utterly useless. Does anybody use Medusas Gaze or Stormspire, yea i thought so.
Uniques and Hrs drop, when they wanna drop, having a lot of mf will only increase the chance of improving the Hydra Bows quality, but it doesn't mean that you will find Windforce or w/e your aiming, in a weeks time(unless you are really lucky), the idea is to kill as fast as possibe and increase the chance of the Hydra Bow dropping, not just to improve its quality.
Ftm i have no Enigma on my skellimancer so i cant give u empirical advice on the block issue, but without Enigma i have really absolutely no need for block. I have full resists in Hell and have no trouble surviving anywhere, same for my mercenary(occasionaly dies at act bosses) and summons.
Good gear for your mercenary: Andy Face is the best helm(try to get an ethreal one)hands down, also good are Vamp Gaze, Stealskull or Rockstopper.
Good armor: I use Duress in an ethereal armor(not bugged) the total defense of the armor is around1.8k.
Weapon: Obedience in an Eth CA, Cvs are overrated by ppl who won't do their math:http://diablo.incgamers.com/forums/s...42#post7045842.
Interesting idea about skilling Golem for more slow, man i gotta respec

most of necromancers' non-ce damage comes from mercs, so its hardly a hit on killing speed to give up on skill levels or such|||here's my idea of a solid, PvM necro build
just FYI: things like 6-ist swords are a complete waste of e-wealth. the diminishing returns on set/rare/uniques kicks in hard at ~300% MF. going above that doesn't net you much extra.|||Quote:
most of necromancers' non-ce damage comes from mercs, so its hardly a hit on killing speed to give up on skill levels or such
I agree with this in theory, but in practice it tends to be a bit different.
Yes, for the most part(80-90%) your mercenary is dealing the biggest blows, but in narrow spaces, like in River Of Flame+ the entrance to Chaos Sanctuary your skellies+the mercenary will be blocked and only 1-2 skeletons are bashing at the enemy.
This is mb a personal preference , but i think my runs have sped up cosiderably after i started stacking summon Gcs on my toon.
Another great reason IMO to have a lot +skills to summon tree is that it buffs up Clay golem-that slow of his will be an immense help at Baal ,so u can amp Baal after some bashes from the golem and its like Baal is decrepified an amped at the same time, which boosts the survivability of your mercenary cosiderably and the demise of Lord of Destruction aswell.
A thing that i find annoying about the mercenary is that, he is always BEHIND your skellies, so he is actually the last one who joins the killing and he could get blocked rather easily.
Ofc with Enigma these problems would be solved i think, but without Enigma, i prefer my skellies to be as strong as they can, especially for the price of just one Pul rune.|||Quote:
Does anybody use Medusas Gaze or Stormspire, yea i thought so.
I use Medusa's!|||Quote:
I agree with this in theory, but in practice it tends to be a bit different.
Yes, for the most part(80-90%) your mercenary is dealing the biggest blows, but in narrow spaces, like in River Of Flame+ the entrance to Chaos Sanctuary your skellies+the mercenary will be blocked and only 1-2 skeletons are bashing at the enemy.
...
A thing that i find annoying about the mercenary is that, he is always BEHIND your skellies, so he is actually the last one who joins the killing and he could get blocked rather easily.
...
I always keep a nice Edge runeword and change to an Act1 merc whenever I do the maggot lair in the normal progression of the game
http://diablo2.diablowiki.net/Edge
the thorns doesn't do much, but she pops those arrows from way in the back of the skeletons summons and helps to clear the area out pretty quickly|||I have but one question....
How did you guys come up with the term FISHYmancer?
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