Thursday, April 12, 2012

New to summonmancer-ing.

[:1]Do you have any tips i could learn?

i mostly prefer having an early on powerful balanced team of Skeletons, with a golem later on.

i say summonmancer rather than fishymancer because i employ ONLY summoning skills.

i guess its because i love that 1 skill tree.

mostly PvM, not big on the whole PVP thing. ill admit that i am a sore loser, so i prefer to win :P

i dont know what kinds of good equipment are for a summonmancer,so im still learning.

i also have preferances towards Unique wands as a summonecro. |||Quote:








i say summonmancer rather than fishymancer because i employ ONLY summoning skills.

i guess its because i love that 1 skill tree.




You say you're new to summonmancer, do yourself a favor and try the fishy build. Corpse explosion is just too good not to get. A pure summon tree necro can definitely beat the game on hell (well, assuming you have at least a wand that gives you amp and decrep), it will just take forever and you'll be spending most of that time sitting on your thumbs.

If you want to try some sort of weird unique snowflake build, do it after you've tried the "regular" build, so you have something to compare it to.|||Quote:








You say you're new to summonmancer, do yourself a favor and try the fishy build. Corpse explosion is just too good not to get. A pure summon tree necro can definitely beat the game on hell (well, assuming you have at least a wand that gives you amp and decrep), it will just take forever and you'll be spending most of that time sitting on your thumbs.

If you want to try some sort of weird unique snowflake build, do it after you've tried the "regular" build, so you have something to compare it to.




ive never know about the regular build before, ive always went summonecro.

goes great for me untill i get to diablo. duriel and mephisto are fine on a pure summoner necro.

funny thing is, i never use curses, and ive never put a point into corpse explosion.

skeletons tank so nicely.

ill take a look at the fishymancer build, but it just dosent feel right for some odd reason.

and i guess when i say new, i mean not professional, but not a total newb either.

i know what i can work with in a pure summoner tree for the most part.

i just need to figure out how to correctly augment that tree with gear so that i can take skeletons, iron golem,hireling and ressurections to their full potential.

when i say i like summons, i DO like summons. ill go for ressurection skill anyday.|||You do as you like of course, but I'd suggest that you get corpse explosion and amplify damage, thats three skill points and they will make all the difference in the world.

If you should find that that they're worth it, you can spend another 3 points to get decrepify as well, for the larger opponents.

That'd be a grand total of 6 skill points and you have another 104 left at clvl 99.

Anyways, glhf.|||Looks like a hardcore to me. I mean, a paladin using only defensive auras skill tree is more viable than this. Curses at LEAST double the speed you kill things, and CE makes something like 10x dps increase too. If I were you, I wont try this build unless I wanted to make my life harder.|||well a challenge is always fun.

anyways, perhaps if i use a wand with additions to a curse or two, maybe that would work.

and in your opinion, skeletons or golems first?|||skelletons absolutely. One point in clay golem as soon as you can, but definitely max out raise skeleton, and then skelleton mastery, don't worry about putting more than 1 pt in anything else until you've done that.

Get a point in summon resist as soon as you can as well, will really help your skellies stay alive against meph and diablo. If you insist on not putting points outside the summoning tree, you really need a wand with decrep so bosses don't rape your minions. Amp to help their kill speed would be good too.

Where to go from there I dunno, you could max golem mastery (better than putting points in actual golems), you could get skeletal mages, I suppose you could get revives but the only thing points in revive gives you is more, not more powerful, revives. With +skills you'll already have tons of revives so I'm not sure about that one.

If you do max revive make sure you're reviving ranged attackers like archers or spear cats and the like. If you revive melee creatures they'll just crowd your merc and skeletons out of space to be hitting on enemies, which will make you kill slower.|||Quote:








skelletons absolutely. One point in clay golem as soon as you can, but definitely max out raise skeleton, and then skelleton mastery, don't worry about putting more than 1 pt in anything else until you've done that.

Get a point in summon resist as soon as you can as well, will really help your skellies stay alive against meph and diablo. If you insist on not putting points outside the summoning tree, you really need a wand with decrep so bosses don't rape your minions. Amp to help their kill speed would be good too.

Where to go from there I dunno, you could max golem mastery (better than putting points in actual golems), you could get skeletal mages, I suppose you could get revives but the only thing points in revive gives you is more, not more powerful, revives. With +skills you'll already have tons of revives so I'm not sure about that one.

If you do max revive make sure you're reviving ranged attackers like archers or spear cats and the like. If you revive melee creatures they'll just crowd your merc and skeletons out of space to be hitting on enemies, which will make you kill slower.




hm, sounds like ill have to pick out skeletal mages before revive.

didnt know that melee revives made slower killing paces.

i think this summon only dedication will be fun |||Hi

Well it kind of depends on what kind of melee monsters you pick. A nice group of frenzytaur revives can clear out a map FAST. And monsters like Udars with built in crushing blow can smack down bosses pretty quick (trick with them tho is it helps to have teleport so u can keep em together and get em to focus on boss)

The downside to ranged revives can be that unless u r teleing all over with enigma or something revives can lag behind and get lost and since ranged attackers like staying behind to begin with they can get lost the easiest.

I tend to prefer fast aggressive monsters for revives. Frenzytaurs being my faves but monsters like dolls, flayer midgets, or even witches and succubi all make nice revives I think.

Although you do get the MOST cool points for quill rat revives hehe :P

Kaytie|||Quote:








Hi

Well it kind of depends on what kind of melee monsters you pick. A nice group of frenzytaur revives can clear out a map FAST. And monsters like Udars with built in crushing blow can smack down bosses pretty quick (trick with them tho is it helps to have teleport so u can keep em together and get em to focus on boss)

The downside to ranged revives can be that unless u r teleing all over with enigma or something revives can lag behind and get lost and since ranged attackers like staying behind to begin with they can get lost the easiest.

I tend to prefer fast aggressive monsters for revives. Frenzytaurs being my faves but monsters like dolls, flayer midgets, or even witches and succubi all make nice revives I think.

Although you do get the MOST cool points for quill rat revives hehe :P

Kaytie






yeah that would be the thing. getting all of your undead minions to a boss all at once is problematic, because if you DONT do it, he or she wipes every single minion out at once.

No comments:

Post a Comment