Saturday, April 14, 2012

High-level class items, low level talents?

[:1]I'm a n00b player (just reinstalled the game after 9 years of inactivity ), and decided to play a skellie-summoning necro. As a completely untwinked toon, I usually scour the vendors for wands with useful mods - but it appears that once you pass a certain level, 1st-level talents no longer appear on items, making items like +3 to summoning, +3 raise skellie, +3 skellie mastery unavailable. I've tried searching the forums to verify this, but haven't found anything.



Just checking to see if it's true, so I can stop checking to see if Ormus has the Mitey Wand of Lots-o-mods.

Thanks!|||http://diablo2.diablowiki.net/Guide:...ziah#Staffmods

The important bit:


Code:
Base tier to use for an item is determined by the ilvl as
tier:ilvl range
* 1: 1-11
* 2: 12-18
* 3: 19-24
* 4: 25-36
* 5: 37+

then there is a random adjustment made for which tier to actually use when selecting the actual skill:
* 20% chance to add 1
* 50% chance to stay unmodified
* 20% chance to subtract 1
* 10% chance to subtract 2
|||Thanks!

I thought that I had read something on it - but there's a lot of material to absorb!

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