[:1]I have always enjoyed really defensive builds and I wanted to get feedback for my idea (I'm sure it has been done before.) at one. Please leave your thoughts for improvements and the flaws you see.
I want to start by saying that I know this build has zero kill speed. This is only intended to amuse me by standing in a pack of monsters and being very safe.
The centerpiece of the build is the runeword "Bone" which has 15% chance to cast level 10 Bone Armor when struck. Fully synergized this can absorb 710 damage (there could be a parallel build with "Rain" for a druid). On average would be equivalent to 0.15*710 = 106.5 PDR. The build's physical defense would come from PDR.
Another critical component of the build is Blackoak Luna and its 4% chance to cast level 5 Weaken. The Weaken penalty applies before the PDR which greatly increases the effectiveness of the PDR.
Elemental defense comes from a combination of high resists, percentage absorb and finally integer absorb. Using Squiggi's table of unique and set affixes I tracked down all the max resist and absorb items.
I arrived at the following equipment list by trying to balance my defense against all elements and physical equally. There is a Excel sheet that I made to do this. I was very pleased at how common all the equipment ended up being.
Head: Good PDR Circlet (I believe the maximum would be 25 PDR with 2 sockets from Larzuk. I would appreciate verification.)
Amulet: 25 PDR Magic
Weapon: Lightsabre (25% lite absorb)
Body: Bone Runeword
Shield: Blackoak w/ sol (~60 cold absorb at my current level)
Rings: Natures Peace (11 PDR max)
Gloves: Hellmouth (15 fire absorb)
Belt: T-Gods (20 lite absorb and 10 to max lite resistance)
Boots: Hotspur (15 to max fire resistance)
Charms: Resistances stacked as high as possible in case of conviction.
You may have noticed a lack of defense against poison. Poison can't kill you but I am concerned that it will leave me at 1 hp and a lucky blow or long time between Weaken or Bone Armor castings.
The other weakness I have noticed in playing my rough version of this character is pure magic damage. I have no real defense against it.
Basically my actual single player character is missing T-Gods, Hotspur and a Nature's Peace. There is also room for 10+ more PDR with better amulet and circ. So far I am pretty happy with how he holds up but I haven't played him extensively.|||Sounds intresting. Though doesn't PDR do the same as Bone Armor? I thought Bone Armor absorbs all physical dmg until it breaks so you could try to rely on that alone for physical damage.
Of course if you did, 15% CTC is a little low on its own. If you used a max block setup 15% might be enough. I've read that CTC will work with attacks that you block. If so, over 1 in 7 "hits" casts bone armor and 3/4 of "hits" you block. So in 7 hits 5.25 will be blocked 1.75 will dmg bone armor and 1 out of those 7 will also cast bone armor on average. Sounds quite tough to me, but I think someone needs to test it really.
I would use all other gear to get 95%@ res if possible (but without Guardian Angel that might be tough) and also add some integar sorb, I don't think %sorb is that useful. Only one problem remains - magic damage.
Maybe its possible to use MDR rather than res/sorb, it covers light/fire/cold/magic dmg.
2 x 15 MDR Dwarf Stars - 30 MDR
Artisan's Circlet of Negation (Socketed with 3 Mals) -27 MDR
Jewellers Monarch of Negation (4 Mals) - 34 MDR
Amulet of Negation - 6 MDR or Crafted Safety Amulet (could get FCR and skills too I think) -5 MDR
Crafted Safety Boots - 2 MDR
"White" wand has 4 MDR
String of Ears - 15 MDR
"Bone" Armor
Crafted Safety Gloves - 2 MDR
Thats 119 MDR, which sounds alot to me. Of course the above setup was just for max MDR and some items I would change and some items are almost impossible to find or trade for anyway. Maybe I have missed some MDR items too. Also you would need alot of dex to get max Block with that Monarch ^^
A better setup might be-
2 x 15 MDR Dwarf Stars
Artisan's Circlet of the Magus (Socketed with 3 Mals)
Jewellers Monarch of Negation (4 Mals)
Crafted Caster Amulet with 2 necro skills and 15+ FCR
Treks (for the poison res which is the only res you will need)
"White" wand
String of Ears
"Bone" Armor
Magefists or Trangs
Torch/Anni/P&B Skillers
-75 FCR
-104 MDR
- Much easier to max Poison Res with treks
- and some + skills form White wand and amulet and trangs
- this setup looks ok to get, except the JMoN but any 4 sox Monarch with 4 Mals is nearly as good (28 MDR v 34). I actually think a JMoD would be best as we do want max block but they are not so easy to get ^^
Would be nice to use Homunculus for easier max block but the JMoN gives so much MDR.
Of course I have no idea how much MDR you actually need to negate most/all elemental and magic dmg, this build might not have nearly enough for all I know.
*edit* was just doing some reading on the damage of Black Souls (192-288 lightning dmg), which indicated MDR alone will not be enough. And since it comes before res iirc it will only be like 30% light res v black Souls :/ I guess res/sorb might be best then.
Horadrim Ancient do up to 99 Magic Damage so I think around 100 MDR will make you immune to Magic Damage.
*edit2* You could use charms to get max res too then replace the amulet with a rising star for fire sorb, replace SoE for Thundergods for higher max light res and light sorb. You would drop to around 90 MDR and only have 60 FCR though. Cold damage is lower than fire and light so the MDR might cover it... but like I keep saying I don't really know anything ^^|||Sounds fun. Why Black Oak Luna? Weaken is a Necromancer spell and Decrepify is probably infinitely better. Wouldn't Gerke's and a Ravenfrost be a better mix? Also, where do you spend your skill points?|||PDR is capped at 50 if I'm not mistaken.|||Quote:
PDR is capped at 50 if I'm not mistaken.
I think % damage reduction is capped at 50% but I think integar PDR does not have a cap.|||Ah, my mistake.|||Swap the lightsaber for a grief pb, hellmouth for laying of hands(light sorb is all that really matters anyways) and a good geared act2 merc with blessed aim and you've got yourself a decent fighter. A pretty good necro build that isn't overly dependent on +skill gear.
Low CB would make you a little slower than what mine is like.|||Well for killing, all you need is a first corpse for CE. So in my experiences, assasin's and necromancers are the best classes to try these kind of builds. You only sacrifice the sufficiency of your kill speed (slower to get that first chain of CE going) then sacrificing kill speed all together.
I've done PDR assasin kicker and paladin and daggerzon before. I've always wanted to try out bone armor fully synergized. Never got around too it.
In terms of MDR, I don't think its a huge problem as lightning from gloams. Magic damage from monster's adds up to be ALOT but alittle mdr goes along way for those instances. I'd probably aim for 20-30 mdr MAYBE. A decent block percentage will also help.
I know you want to stand in any crowd and feel nothing. But I have to say, there's always a pack of monsters that will cut you down. ALWAYS. Thats my experience from toying with max block/absorb, bo'd, max prayer, 90+ Res all paladins with full vitality and pdr. That being said, its RARE you run across a pack like that unless you run hell worldstone as much as I do. But there is no invincibility in this game under normal (non modded game specs) parameters.
I found a +3 summon with 24 pdr circlet the other week. Summon skills are bleh...but still might make some use for such a build. Couple of skill points and I got a nice little golem/decoy/monster distractor to walk around with me.
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