For stats, I got enough str to wear marrow boots (118). Rest I'm dumping into Vitality; however, I'm not sure if I should focus on Dex instead for max block. Many people say as a summon-necro it's more worth it to invest in vitality, especially since I have an entire army. Although, I do have the homon shield.
So for my remaining points, I am torn between more skeletal mage, golem mastery/Iron Golem? (if I go for item finding, perhaps I will be able to have decent IG summons), revives, or perhaps more into bone armor buffs (wall and prison). Any thoughts? I was more inclined to pump Mages, but I just think they will keep blocking the way for my minions to navigate to their target (I've experienced this so far, and I'm able to summon 6 mages in total). Although, it might be different if I had enigma... which I guess I will need to create.|||I myself don't like putting a point in every golem... sure I did that on the first Necro I ever played, but after re-making so many I see how it's mostly a waste of time to have anything other than the cheap to re-cast super-slow-it-down Clay Golem.
As for putting a point in Bone Wall and Bone Prison, to allow your +skills to stack them higher, you gotta remember that only your hard placed points count for synergies. So any plus skills you have will definitely help pump your Bone Armor when you cast it, but only hard points in the other 2 will be counted... which means you want to place any spare points into Wall/Prison because it adds more dmg reduction and keeps mana cost low.
I think you have it right about Mages - you are gonna end up with too many minions that will just clog up doors/passageways, and they are mostly unneeded since you have CE.
So here is a summary of my suggestions:
1) Max Block if you have Homonc.
2) Clay Golem only. If you don't wanna re-spec, then it's no real biggie.
3) No Mages or Revives... again, you might not wanna bother changing at this point.
4) All spare points into either Bone Wall/Prison, in order to beef up Bone Armor.|||I disagree with getting max block on a summoner. My reasoning follows.
1) You will have 9+ skeletons that will be in the thick of things while you hang back.
2) Apart from the odd occasion of a stiggie slipping through your defences , The only things hitting you will consist of elemental damage. Block doesn't help.
3. If you choose to max out mages then these tend to hang back near the necromancer so these provide extra defense against them random stiggies.
I agree to choose one golem and stick to it, Iron and Clay are basically your choices in the current patch with the other two basically wasted points. Fire has some uses on a PvP poisonmancer. I prefer clay for its slowing effects but Iron can be put to great use.
I'm a fan of mages as a utility skill providing increased sources of damage and protection. This is a endless debate that rests on personal preference with absolutely no correct answer. I recommend Max mages and 1 point revives especially if you plan on uburing with your necromancer which is difficult but rewarding. Urdars and their kind are great revives to add to your arsenal coming equipped with crushing blow which drastically increases boss killing speed. Its your choice, Mages are like Marmite, You either love em or hate em.
I disagree with the need for any points in bone armor beyond a 1 point wonder for the reasons stated against blocking on a summoner.
Enigma will solve every mage/revive issue you could ever possibly encounter but yes without enigma they can be a pain. I really like them in maggot lair though.|||Quote:
I disagree with getting max block on a summoner.
Why? With 2 points life per hard point invested in vita, the 100 points or so you invest in dex to get max block would translate into 200 life. A colossus magic belt of something gives you half that, plus some resists just from shopping.
I really can't see investing in vita (nevermind str or ene) giving your character a better chance of surviving than getting max block with a decent shield (64% Ctb or more).|||I have the Homon, 72%. I'm totally torn between max block and more health. Will I have to sacrifice that much vitality points to obtain max block with this shield?
I could always go with more mages, but is 1 point in clay and iron enough? I had put a point into others for prereqs, but also 1 in FG I was told for syngergy (with all the + skill attributes). I did the same for 1 in bone armor, bone wall, and bone prison.|||As I said I disagree, I didn't say it was the only way to go. I gave perfectly logical reasons to why I found it unnesacery to invest in block.
Take for example the most common close call I have is walking around a corner and finding a few packs of souls and maybe one with conviction and getting out with 100-150 hp . If I went block I would of been dead. In my experience and play style which may differ from everyone elses I simply do not get hit enough by blockable damage to warrant losing 400+ hp (after bo) which just so happens makes ALL the difference in the few occasions it comes into play.
I find that 200 ish bone armor is more than enough for the occasional slip up that causes a stiggie to slap me before I either teleport away or run behind my mages.
Summoners are pretty much the only builds I simply do not consider max block at all. This is regardless of the wealth investing in the character and has remained true through my years of playing and each consecutive ladder rush I have done each with a summoner. Once I get to the final stage in the necros development then the blockable attackers simply do not threaten my well being with my 1 point boosted bone armor being far more than needed for playing. 200+ depending on set up.
Again this is another point of personal preference.
EDIT
@norreck
With Homon it would require around 203 dex at level 90 to maintain max block. Obviously the more stats you can save the less disastrous it is to maintain max block. Worst case you will be sacrificing around 188 stats (376 hp) BEFORE battle orders.
1 point in Clay & golem mastery (boosted) is generally more than enough because Clay has really good returns on investment. Untwinked a few extra points will help until your geared out. Golem mastery is the important skill for life iirc.
The golem is their to tank its got little else going for it so I'd say just stick with 1 point clay as I think Iron requires too much investment to be of use as a killer and isn't as good a tank as a clay golem.
This will be useful to you
http://tph.tuwien.ac.at/~gottwald/ne...alculator.html|||Thanks for the advice. I plan on pumping into mages (I'll eventually craft enigma). Maybe I'll use the remainder on a bone armor synergy.|||Make it a point to make the next big purchase after enigma a Infinity, It is expensive but in my opinion it is brilliant.
Conviction advantages.
- Lowers enemy defence which increases skeletons chance to hit
- Mages get the - res increasing damage
- CE gets the fire portion of the damage increased through -resists.
-Its got 40 CB and decent damage so the merc really can hold his own.|||I'm sorry I'm a little noob
, but by conviction for necro are you referring to Lower Resist curse? I heard investing into that is actually beneficial for mages.Oh by the way, is it worth investing more than 1 point in any curse, such as Dim Vision or Lower Res?|||Quote:
but also 1 in FG I was told for syngergy (with all the + skill attributes). I did the same for 1 in bone armor, bone wall, and bone prison.
Like I tried to tell you before, someone is steering you wrong when it comes to synergies, either that or you misunderstood them.
"+1 in FG for synergy (with all the +skill)" doesn't synergize all of your +skills.. it synergizes exactly one point. The hard point you placed in.
I know the other guy piping in doesn't quite agree with me on Mages, and Max Block, and etc. But the fact is there are only so many points allowed for each character, and synergies tend to eat up quite a few of those. So which would you rather be, spread around with 1pt in everything whether you use them all the time or not?
Or have max block, a nicely synergized Bone Armor, hopefully maxed resists, and your Skele army+Merc+Gumby to get that first kill so you can spam CE? Cuz we all know you don't really need 10+ Skeles AND 10+ Mages AND 10+ Revives all running back and forth over the screen not getting much done. All you need is that one dang corpse, and CE clears out the screen.
I prefer to walk fearlessly thru Hell blowing it all to Kingdom Come... not hiding behind 30 minions and praying that an Extra Fast Multiple Shot archer pack doesn't get a line of sight on me. Max Block and spammable synergized Bone Armor insures that never happens.
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