Thursday, April 12, 2012

Is a wallmancer still viable?

[:1]Just wondering if using walls and prisons with Iron Madien is still viable havnt played in a long time and never tried a jailer type build before....

Also any suggestions on how to build a build like this point wise if it still works?|||There is a build to abuse damage reflection technik: dual thorns merc (edge bow+bramble armor) + walls. Amplify damage as main curse, and maybe druid thorns aura (although it is very weak comparing to paladin's).

Have never tried it though.|||I have not seen many builds based off of reflect damage. I have seen instances where a person will propose a reflect damage build and get shot down immediately. With patches adding increases to monster life, the reflect damage property can now be considered ineffective.

A standard Iron Maiden and Bone Prison build may be able to beat Normal and Nightmare difficulties.

That said, please look at these guides as they make use of damage reflection auras:

Usamah's Veno\Returnomancer Guild Ver 1.0

Usamah writes:


Quote:




BRAMBLE runeword

Level 15-21 Thorns Aura When Equipped (varies)

+50% Faster Hit Recovery

+25-50% To Poison Skill Damage (varies)

+300 Defense

Increase Maximum Mana 5%

Regenerate Mana 15%

+5% To Maximum Cold Resist

Fire Resist +30%

Poison Resist +100%

+13 Life After Each Kill

Level 13 Spirit of Barbs (33 Charges)

So with 15-21 thorns and Spirit of Barbs the total damage returned is 1100-1340%. You'll have about 10 revives and 11 WEAK skellies (because SM isn't that high). Those skellies will be hit a LOT more than the skellies from a fishcymancer. Your skellies will be not only a meat shield, they will return huge damage in Hell. Even more than those from fischymancer!




The Corrupted Televangelist

Rickcarson, creator of the The Corrupted Televangelist guide, writes:


Quote:




Edge grants a level 15 thorns aura which returns 810% of physical melee damage. When combined with Amplify Damage, that goes up to a whopping 1620% damage returned!|||They're not really viable post-1.10 because of the increase in the ratio between monster HP and damage (and HP regen, especially in NM/Hell), so even with xxxx% damage returned the going will be slow. If you're gonna do it in SP there's nothing stopping you from doing it in 1.09 though |||maybe a jailer poisonmancer hybrid? you knock em down to 1 health in seconds with poison nova, and poison explosion and then they kill themselves with returned damage?

Zerker|||Poison doesn't stop working at 1 hp against monsters...|||rofl, been so long since I've used poison for anything... comment withdrawn

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