Thursday, April 12, 2012

How to use a fishymancer against bosses?

[:1]Hi

Although I am trying to make an explosionmancer using one of the guides here, at this moment I am fishymancer until I got some equiment to change to explosion.

The thing is, that if I follow the fishymancer guide I read in this forum (http://diablo.incgamers.com/forums/s...349093&page=78), it is based bascically on having a lot of normal skeletons. The things is that, many of the bosses are alone, like duriel or Diablo itself (or Baal, i dont know if you can transform the tentacles in skeletons). But for the bosses that are not surrended by monsters, how do you use a fishymancer with no golem?

PD: I did not post this in the fishymancer guide because the thread is closed.|||Unless you're talking about normal duriel and diablo, skeletons dont die to bosses. If your skeletons die too much in nightmare and hell, you're doing something wrong (probably no clay golem or decrepify). Skeletons are extremely durable on nm and hell difficulties. Thus, in later stages of game, you rely on your merc to do damage, and your skeletons to tank.|||There's a link to the newer version of the guide on that page you linked.

If you don't have Clay Golem then you're just needlessly making life harder for yourself. Against both Duriel and Baal you'll probably have to TP out and fetch new skeletons to finish him off.|||clay golem + decrep + 1 ice skelemage = paralyzed boss

act2 merc with crushing blow and open wounds will greatly speed up the death of a boss|||^

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This.

Necs have a lot of ways to slow down monsters. Decrep should be your main curse, life tap works to help them leech their hp back, then back to decrep again.

Also you cannot raise skellies from baal tentacle things.|||Like the others have said the Necro has several ways of slowing down bosses so his skellies(or at least most of them) can survive long enough for the fight to finish.

Personally I always make sure I get to level 24 and get decrep before I face Duriel, I also make sure I got 1 point in summon resists before I face Meph. The only bosses I have trouble with keeping my skellies alive on is Normal Andy with her poison wave(but this is offset by the fact that there should be several corpses in the room before hers.), and Normal Diablo with his fire nova, which I still can't figure out the best way to deal with.|||Quote:








and Normal Diablo with his fire nova, which I still can't figure out the best way to deal with.




If he actually gets to cast it you have to just go get new skellies, as far as I can tell. The key is getting your clay golem and decrep on him right away (and possibly a cold mage), he stops trying to cast it if he's slowed and just melees stuff instead.|||I tried using a Clay golem with decrep, but at the low level that you usually are when facing him it costs a lot mana and I keep messing up between juggling mana pots, decreping him before the old one fades completely away, and reviving the Clay Golem every time it dies or is near death.

I don't recall if I ever had a cold mage with me in all the times I faced Diablo with a summoner. Maybe I should try having one next time.

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