Wednesday, April 18, 2012

Best weapon for Poison Nova Necromancer

A statement in another thread made me curious about which weapon of choice is best for Poison Nova necromancer. The items mentioned in that thread were perfect "White" runeword wand, perfect Death's Web and Blackdogs Sharp. So I ended up doing a small comparison.



PN(20) = 356-390 (No synergies)

PN(20) = 1781-1953 (PD=20, PE=20) base with Death's Web

PN(23) = 2484-2677 (PD=23, PE=23) base with best 2 sock

PN(24) = 2791-2990 (PD=24, PE=24) base with blackdogs

Add to those the +skills from the weapon:

PN(24) = 2218-2390 (PD=20, PE=20) base with Death's Web

PN(26) = 3114-3307 (PD=23, PE=23) base with best white

PN(24) = 2791-2990 (PD=24, PE=24) base with blackdogs

Then add max skills from inventory (+10 P&B, +1 all)

PN(35) = 4687-4859 (PD=20, PE=20) with Death's Web

PN(37) = 5739-5932 (PD=23, PE=23) with best white

PN(35) = 5437-5636 (PD=24, PE=24) with blackdogs

Then add jewelry (2 SoJ, 1 Maras = +4 to all)

PN(39) = 5562-5734 (PD=20, PE=20) with Death's Web

PN(41) = 6719-6912 (PD=23, PE=23) with best white

PN(39) = 6452-6651 (PD=24, PE=24) with blackdogs

So the rest of the slots affecting damage/+skills/-resists are:

Gloves, Body Armor, Shield, Belt. Since there are so many choices I'll

list few cases:



Case 1(max +skills, TO gloves, Arkaine's or other +2 skills armor, Shako, Boneflame, Arachnid = +8 skills and +25% damage. All eligible items socketed with -5/+5 poison facets)

PN(47) = 7312-7484 (PD=20, PE=20) with Death's Web

PN(49) = 8679-8872 (PD=23, PE=23) with best white

PN(47) = 8482-8681 (PD=24, PE=24) with Blackdogs

Result after +% poison damage

PN(47) = 10602-10851 (PD=20, PE=20, +45%) with Death's Web

PN(49) = 12150-12421 (PD=23, PE=23, +40%) with best white

PN(47) = 12299-12587 (PD=24, PE=24, +45%) with Blackdogs

Final result after -% to poison resist to 0% poison resistant monster

PN(47) = 18023-18448 (PD=20, PE=20, +45%, -70%) with Death's Web

PN(49) = 13973-14284 (PD=23, PE=23, +40%, -15%) with best white

PN(47) = 14759-15104 (PD=24, PE=24, +45%, -20%) with Blackdogs



Case 2(max +damage and -resist, TO gloves, "Bramble" runeword armor, Shako, TO Wing, TO Girth = +2 skills, +2 P&B, -25% resists, +75% damage. All eligible items socketed with -5/+5 poison facets)

PN(43) = 6437-6609 (PD=20, PE=20) with Death's Web

PN(45) = 7700-7892 (PD=23, PE=23) with best white

PN(43) = 7467-7666 (PD=24, PE=24) with Blackdogs

Result after +% poison damage

PN(43) = 12230-12557 (PD=20, PE=20, +90%) with Death's Web

PN(45) = 14245-14600 (PD=23, PE=23, +85%) with best white

PN(43) = 14187-14565 (PD=24, PE=24, +90%) with Blackdogs

Final result after -% to poison resist to 0% poison resistant monster

PN(43) = 23237-23858 (PD=20, PE=20, +90%, -90%) with Death's Web

PN(45) = 19231-19710 (PD=23, PE=23, +85%, -35%) with best white

PN(43) = 19862-20391 (PD=24, PE=24, +90%, -40%) with Blackdogs



Case 3(TO set solution= +3 skills, +2 P&B, -25% resists, +25% damage. All eligible items socketed with -5/+5 poison facets)

PN(44) = 6656-6828 (PD=20, PE=20) with Death's Web

PN(46) = 7944-8137 (PD=23, PE=23) with best white

PN(44) = 7721-7920 (PD=24, PE=24) with Blackdogs

Result after +% poison damage

PN(44) = 9651-9901 (PD=20, PE=20, +45%) with Death's Web

PN(46) = 11122-11392 (PD=23, PE=23, +40%) with best white

PN(44) = 11195-11484 (PD=24, PE=24, +45%) with Blackdogs

Final result after -% to poison resist to 0% poison resistant monster

PN(44) = 18819-19307 (PD=20, PE=20, +45%, -95%) with Death's Web

PN(46) = 15571-15949 (PD=23, PE=23, +40%, -40%) with best white

PN(44) = 16233-16652 (PD=24, PE=24, +45%, -45%) with Blackdogs



I did not calculate the approximate -63% to poison resist from Lower Resist curse. Needless to say it will in 0% resistant monster case tip the scale to perfect "White" and Blackdogs. In case of more resistant monsters the trend starts to favour Death's Web more. In case of 110% poison resistant monster Death's Web setup with LR will do almost normal damage against that monster.

Another item that I did not count into comparisons was magical necro head as I do not know what's the maximum there and if it's possible to get +3 P&B, +3 PN, +3 PE, +3 PD necro head. I also used mara's instead of +3 to P&B skills amulet and Shako instead of +3 P&B circlet, which would have raised skill levels by 2. So this is not totally complete comparison, but should give some impression on effects of poison necro weapon selection.



I was quite surprised on how well Blackdogs Sharp was doing. Case 1 is compared here just for the reason people are always wondering whether or not go for +skills instead of direct +% to damage or -% to resists gear. Case 2 is obviously meant for the highest damage output while also being hardest setup to assemble. Case 3 is nicely balanced setup with nice abilities of a full TO set. I especially like to use over 2k damage firewall by alternating between casting FW and PN.|||Just a quick question:

In doing your calculations, did you take into account the +skills for your synergies?

g

:yep:|||OUCH you makin my head hurt!!!!1

Good numbers...

I would still kill for a BLACKBOG's though... I think your spelling is a lil off.... I could be wrong though...

NICE WORK|||Quote:








Just a quick question:

In doing your calculations, did you take into account the +skills for your synergies?




I did, synergy levels are displayed on each row after the damage.|||Quote:








I did, synergy levels are displayed on each row after the damage.




AFAIK, with exception to the bug with charges, synergy bonus's stop at base slvl 20. So if that is the case, then your numbers would be off some. But regardless, very good info.

g

:yep:|||Quote:








AFAIK, with exception to the bug with charges, synergy bonus's stop at base slvl 20. So if that is the case, then your numbers would be off some. But regardless, very good info.

g

:yep:




I was kinda hoping someone would correct it if I was wrong. It changes the picture quite much really. I'll redo those calculations by Wednesday. Hopefully someone else can point out best possible magic necrohead for me. Since direct +skills do not affect already maxed synergy bonuses, I guess +3 P&B +3 PN head would be the best. I'll also add those missing LR calculations.|||Ghist, I'm a bit confused as to your math, as both Blackbogs and Death's Web offer the same bonus to Poison Nova. You could argue that Deaths Web is quite superior, adding +4 to all Bone/Poison skills.

Please correct me if I'm missing something obvious here, it's possible.

At any rate, I think it's important to look at what really makes Poison Nova viable as a skill, and that is reducing enemy poison resistance. It's here where Death's Web kills the competition.

slvl24 Poison Nova provides a base damage of 2406-2578, or 2492 average over two seconds.

I'm not going to describe the math here, only the results. I would be happy to clarify if someone wishes.

It's also important to remember that almost all monsters in Act V have some level of poison resistance, so I will list several examples.

Other equipment is not relevant because both weapons would get the same bonus's applied.

Also included is a slvl15 Lower Resist (-60%), I can't imagine a Poison Nova Necromancer that would not use it.

Enemy resist - 0%

Blackbogs: 3987 over 2 seconds

Death's Web: 4984 over 2 seconds

Enemy resist - 25%

Blackbogs: 3364 over 2 seconds

Death's Web: 4610 over 2 seconds

Enemy resist - 50%

Blackbogs: 2741 over 2 seconds

Death's Web: 3987 over 2 seconds

Enemy resist - 75%

Blackbogs: 2118 over 2 seconds

Death's Web: 3364 over 2 seconds

Enemy resist - 100%

Blackbogs: 299 over 2 seconds (not a typo)

Death's Web: 1545 over 2 seconds

The above was calculated using a perfect Death's Web as an example.

Death's Web keeps a pretty healthy lead throughout, and especially against immunes. Of course Death's Web is somewhat difficult to obtain, much more so than Blackbog's.

I wish my Poison Nova post had not been killed by the server recently, it had a lot of good information in it.

Mel|||Fellow Necromancers,

One of the main concerns that I always have over 'equipment builds' is the availability of the equipment as well as the ability of it to be used, be it various characteristic restrictions or level restrictions.

While it would be quite nice to have 'Enigma' or 'Doom' runewords, how easy is it to find the required runes? The same applies to all of these 'mythic' items for a Necromancer. Blackbog's is significantly easier to come across than many of the other items that were mentioned, and therefore, in my opinion, a better choice, simply because of that very reason! Who knows how many times one might be offed by some offending creature before any of those items can be found?

In summary, if whatever you find can be useful, then for goodness sake, use it! Don't wait for the 'perfect item' when you're constantly being killed off for want of it!

Egad...

-Patsy

[color=green]"Help! I'm a Necromancer stuck in a Druid's body!"[/color]|||Quote:








Ghist, I'm a bit confused as to your math, as both Blackbogs and Death's Web offer the same bonus to Poison Nova.




I'm actually well aware of the effect Death's Web on resistant monsters. I read your thread too and liked it a lot.

If you checked all the other messages after my first one, you'll notice that I made a mistake of calculating direct skill bonuses to synergies. This changes the picture a lot. I'll post update calculations later today with a bit twinking on other equipment selection. I'll also add LR to calculations.

It's also my opinion that Death's Web is superior to any other PN necromancer weapon, which is the reason I started this thread|||Quote:








Fellow Necromancers,

One of the main concerns that I always have over 'equipment builds' is the availability of the equipment as well as the ability of it to be used, be it various characteristic restrictions or level restrictions.

While it would be quite nice to have 'Enigma' or 'Doom' runewords, how easy is it to find the required runes? The same applies to all of these 'mythic' items for a Necromancer. Blackbog's is significantly easier to come across than many of the other items that were mentioned, and therefore, in my opinion, a better choice, simply because of that very reason! Who knows how many times one might be offed by some offending creature before any of those items can be found?

In summary, if whatever you find can be useful, then for goodness sake, use it! Don't wait for the 'perfect item' when you're constantly being killed off for want of it!




I agree, although I do think that Blackbog and similar level "White" wands are easier to get. Way easier in fact if compared to good Death's Web. Death's Web is similar to Griffon's Eye and Death's Fathom in rarity, usefulness and pricing. Meaning they are most valuable and hardest to get items for the respective characters that can put those to good use.

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