Saturday, April 14, 2012

PvP Summoning Necro Build/Guide

[:1](Before we get this started I would like to say this is my first build/guide here and my first post so any help, advice would be appreciated. Thank you!)



Selvantion's PvP Summoning Necro Guide!



Introduction: Well most people think that using a Summoning Necro in PvP is perposterous. They have never fought one that know's what he/she is doing! My Build/Guide will teach you everything you need to know about a Summoning Necro!

Stats:

Strength: Base (May need to add some points.)

Dexterity: Base (May need to add some points.)

Vitality: All

Energy: Base

Skill's:

Summoning:

Raise Skeleton: 20

Raise Skeleton Mages: 20

Skeleton Mastery: 20

Clay Golem: 5

Golem Mastery: 1

Summon Resist: 20

Blood Golem: 1

Iron Golem: 1

Revive: 5

Poison and Bone:

Bone Armor: 5

Bone Wall: 1

Teeth: 1

Corpse Explosion: 1

Bone Spear: 1

Bone Prison: 1

Curses:

Amplify Damage: 5

Iron Maiden: 1

Life Tap: 1

Gear:

Armour: Enigma (Enigma is a MUST!) (Mage Plate, Gothic Plate)

Helmet: A +2 Necromancer Skills, 20 Faster Cast Rate, 30 Faster Run/Walk, 2 Socket Circlet or Shako.

Gloves: Trang-Oul's Claws: 20 Faster Cast Rate, 30 Cold Resist, +2 to Curses or MageFists or FrostBurn's

Boot's: Marrowwalk's (Perfect if you can, otherwise any!) or Sandstorm Trek's 15/15 (Ethereal is you're choice.)

Shield (Head): Homunculus or DarkSpawn (Excuse my spelling) or a +2 to Necromancer skills, +2 to Raise Skeletons, Mages, or + (X) to Revive or a Spirit Monarch.

Weapon: Beast (Beast is a must!) (Try to get it in a low req Axe!)

Belt: Arachnid's Mesh (Spider), Verdungo's Hearty Cord.

Ring's: Two Stone of Jordan's or One Faster Cast Rate ring with nice mods and a Stone of Jordan.

Amulet: +2 Necromancer skills, 20 Faster cast Rate, Life/Mana mod's or A 25 + Mara's.

Switch: CTA preferably 6bo but anything is fine. Lidless!

Inventory:

9x Summoning Grand Charms: Preferably with 30 + life! Also throw in two Faster hit recovery Summoning Gc's too.

10x 20/5 Small Charms aswell! (20/5's refer too 20 life 5 resistence or FHR sc's)

20/x Necro torch

20/x Annihilus

Mercenary:

Ethereal Fortitude Perfect! (Archon Plate!)

Pride Eth CV

Eth Andariels!

Dueling Strategies:

Amazon (Easy):

Javazon: Amplify damage and teleport on her she will die fast enough.

Bowazon: Amplify damage and teleport on her she will take a few seconds to die.

Assassin (Medium):

Trap-Sin: You will need to use lifetap on her and teleport on her. (Her traps will kill you're Mages fast.)

WW/Hybrid Assassin: Amplify damage and teleport on her. You're life/Bone Armor will easily tank two of her WW's/Traps

Barbarians (Extra Easy):

BvC: They have life but no Block! Just Amplify damage and teleport on them wont take long to take them out.

BvB's: If you find one laugh. Iron Maiden them and they are dead. Teleport on them to make sure Iron Maiden works.

Warcry Barb's: Don't worry about these you wont even have to curse!

Paladins (Medium):

HammerDin's: Amplify Damage and tele underneath them. They wont take long to die.

Foher's: EASY! They can't aim their FoH at you. Just Amplify Damage and Teleport on them.

Smiters: Easiest fight in game. Fallen's in Act 1 Normal put up a better fight! Iron Maiden and teleport on them.

Auradin: Seldomly found and somewhat difficult. Amplify Damage and tele right on them and pray to god you're Revives kill them fast enough.

Druids (Hard):

Nado Druid's: Amplify Damage and teleport under them and let you're mages hit them. Don't get caught in their nado's or you are dead.

Summoning Druid's: Wussies. They stay in town most of the time using Oak and Bear. IF you find one out just Amplify damage and teleport onto them.

Fire Druid's: Same as the Nado, don't get caught in a attack or you are dead.

ShapeShift Druid's: EASY. Iron Maiden them and teleport on them. They don't h ave enough IAS to hit you fast enough before you're Summons hit them.

Sorceress (Easy):

Nova Sorc: Amplify damage and teleport right on them, They wont get one Nova off.

Fireball Sorc: Point and Laugh! Amplify damage and teleport right behind them. They will die without a fight.

Blizzard Sorc: Amplify damage and teleport right below them to avoid the Blizzard. (If you die don't be sad they pack a punch.)

Orb Sorc: Point and Laugh! Amplify damage and teleport right after they orb. GG

Necromancer's (Fun!):

Poison and Bone Necro's: Depends on if they know what they are doing! (Most don't!) Just teleport right on them with a well laid Amplify Damage it's a done deal! (Don't get caught in a spirit train!)

Poison Nova Necro: Point and Laugh! Amplify damage and Teleport right on them. The poison shouldn't hit you just the Summons.

Other Summoning Necro's: Depends on who Teleports and Lays down Amplify Damage faster!!

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I hope you enjoyed this guide/build! Just ask anything about it and i'll answer!|||You forgot about the auradin who stacks his aura and one pulse kills you when you walk out of town.|||This is what passes for a guide now: 'get the best gear, amp, teleport, and pray. i hope you enjoyed this guide!'|||i think good bvc can kill ur skeletion within 1 or 2 hits

BvB have high defense, max blocking, and ur skeleton have very low attack ratting, why do you think ur skeleton can kill them?

ur skeleton don't have enough fhr to avoid stun lock by trap + MB

....

this is a bad guide, really

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